Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Issues with Russian air units (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : Issues with Russian air units) Locked
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Jan 4 2011 Anchor

I hope I can at least discuss it here because I'm not even sure if it's considered a bug or just plain bad skills.

I've been playing this for quite a while, very enjoyable in many aspects, very fresh. Although among the issues I wish to bring up is the Russian Air Units; The anti-tank missiles launched by either the offensive Hind or Havoc or even the defensive one is ridiculous. When I launched the missiles, they kept hitting the ground next to the target, resulting either a near- miss or very little damage to the target which frustrates me to no end. What matters worse is that I tried from various angles and altitudes, through trial and error and had very little luck with the SWIRLING anti-tank missiles toward their target that ends up completely missing them. I had better luck and fun with the cobra and the apache since they are capable of completely homing towards their target which makes it far more easier and much much more useful compared to the two-shot-swirling-missing-anti-tank-missiles of the mi-28 havoc; defensive OR offensive, from any altitude. I had better luck just gunning down using their guns and rocket pods but I'm still unsatisfied.

Speaking of which, I've heard how the hind gunship isn't the most maneuverable helicopters out there and I'm having severe trouble trying to play it right. Sometimes I could get decent with it but other times, it just falls like a brick with it being the hardest helicopter I've played compared to the cobra, apache and the havoc. This isn't exactly an issue of the mod but it really literally kills me everytime I get swatted by anti-air missiles even though I used flares AND maneuvers. It also seems that the hind is slightly problematic when issuing to raise its altitude compared to other helicopters.
So really need pointers for both parts on the above.

Other thing is, I noticed that there isn't actually any noticable SAM launch warning from anti-air launched from any infantry? I kept getting killed by too many to actually finally noticing that anti-air infantry what got best of me every time.

These are the major issues I'm facing, I forgot other little things that I had.

By the way, I was actually pumped to first time use the ballistic missile launcher, but when I realized how small the explosion and damage it caused than how I hoped, it felt completely underwhelming. Oh it was pretty decent enough to take out an MBT in a single shot and all but still. ;p
Is there a better way to actually use this thing? The US one's pretty fun and easy but the russian one is slightly awkward.

EDIT: By the way, just noticed recently. A long range Anti-air missile that missed my helicopter, made a full turn swing and hit it which is really bogus.

Edited by:

blahdy
blahdy Data-Linked AA-12
Jan 4 2011 Anchor

spetsnazmelayu wrote: I've been playing this for quite a while, very enjoyable in many aspects, very fresh. Although among the issues I wish to bring up is the Russian Air Units; The anti-tank missiles launched by either the offensive Hind or Havoc or even the defensive one is ridiculous.


This issue is fixed on the current development track for 2.0 final release. Missile kinematics for Russian ATGM has significantly been improved.

Other thing is, I noticed that there isn't actually any noticable SAM launch warning from anti-air launched from any infantry? I kept getting killed by too many to actually finally noticing that anti-air infantry what got best of me every time.


Yep, this is on purpose. IR missiles do not trip radar warning receivers, so you don't get a launch/lock warning on them, as IR MANPADs do not radiate.

By the way, I was actually pumped to first time use the ballistic missile launcher, but when I realized how small the explosion and damage it caused than how I hoped, it felt completely underwhelming. Oh it was pretty decent enough to take out an MBT in a single shot and all but still. ;p
Is there a better way to actually use this thing? The US one's pretty fun and easy but the russian one is slightly awkward.


BM/CM guidance is completely automated on the upcoming version and will be lot more realistic.

As for explosion, they are 900lb HE warhead, so they don't do much other than clearing a single command point circle.

EDIT: By the way, just noticed recently. A long range Anti-air missile that missed my helicopter, made a full turn swing and hit it which is really bogus.


This is due to pure-pursuit homing nature of wic's missiles. We stopped using them on the latest development track, you'll note that AA missiles behave completely differently and moreover, you won't even see the incoming AA missile other than SAM launch warning -- because Heavy SAMs like S-300 and Patriot now fire ballistically (their rocket leaves the game sky box), then drop straight down on top of you at Mach 5.

Jan 5 2011 Anchor

Ah well thank you for the info.

blahdy wrote:
This is due to pure-pursuit homing nature of wic's missiles. We stopped using them on the latest development track, you'll note that AA missiles behave completely differently and moreover, you won't even see the incoming AA missile other than SAM launch warning -- because Heavy SAMs like S-300 and Patriot now fire ballistically (their rocket leaves the game sky box), then drop straight down on top of you at Mach 5.


I wish I could learn a proper way to avoid these dropping missiles somewhere because I can avoid missiles pretty well until the last minute when my flares stopped working when I was already on top of them with my guns and rockets blazing, killing it but the missile it launched during my attack keeps coming and kills me anyway.

blahdy
blahdy Data-Linked AA-12
Jan 5 2011 Anchor

Well you won't have to deal with those anymore on upcoming final version, because pure-pursuit homing missiles are completely removed on radar-guided SAMs. They're now only used on Stinger/Strela IR MANPADs.

As for new radar-guided SAMs, the best way to avoid them is to fly low and evade detection. When you get SAM launch or RADAR LOCK warning, immediately drop to low altitude and drop chaff/flare screen to cover your egress to break the radar lock. If you don't, a SAM may have been launched your way without you knowing about it. Once you drop to low altitude and you fly in the other direction, the missile will lose guidance before it even drops back into game sky box, and fail to even lock onto you.

In the upcoming final version, Heavy SAM's now have maximum range zone and no-escape zone. It means, at maximum range, if you drop to low altitude and dance left and right to break the radar lock, even if SAM had been fired onto you, it will totally lose guidance and won't have the energy to re-acquire. But if you try to kill SAMs with your chopper by closing into it, and enter its no-escape-zone, you'll die really fast as the SAM will have sufficient energy to hit you quickly.

And note that SAM missiles, once they re-enter the game box after going ballistic, no longer chase after you. Instead, they lead your flight path and collide onto you top-down like a mid-air collision you never expected, like this:

Jan 7 2011 Anchor

That is certainly useful information and better update I'd love to wait for.No wonder it always hits me. Well, at least I know how it works in the game, hopefully I'll learn a bit or two in evading the lead-assisted missiles.I love playing this as if I'm playing a heli sim or Enemy Engaged all over again. Thanks again for the tips. :)

blahdy
blahdy Data-Linked AA-12
Jan 7 2011 Anchor

Yea with the coming version, you'll definitely want to be careful of Patriot/S-300 SAMs. If they see you, take evasive maneuver and start pumping chaffs, you'll need to put terrain between you and the SAM, go low altitude while pumping chaff/flares, or egress, do something before they kill you.

The new long range radar-guided SAM systems are extremely smarter (they process and provide tracking solution for up to 100 targets, while engaging 6 to 9 targets simultaneously) and will not trade themselves in over an attack helicopter unless you get really lucky. You'll want to use combination of cruise missiles/ballistic missiles and teamwork to take these SAMs down.

Edited by: blahdy

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