Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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General Mods Suggestions (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : Suggestions : General Mods Suggestions) Locked
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Feb 1 2012 Anchor

So, i played this mod a lot the last weeks, and it's amazing and realistic but something that concerns with his realism makes it antifun. Let me explain, you're likely forced to take the stronger units you have because with the weaker ones you don't have enaught reaction time to take any action before you die. This is realistic, and fun sometimes but i feel that the playable units are a lot less that the ones you see in the deploying menu. I don't talk about the "epic" battle times of the vanilla game where 2 choppers, that stand one in front of the other, fire for 1 min before someone of the two dies. What i'm suggesting is some damage modifier applied to the units, something like a buff that you can set, at least for the humanVhuman battles. Maybe you can work out how to give a % lessdmg taken or % morelife.
It will be more fun to have a "softcore" and "hardcore" mode to play with. Because almost half of the units just dies before you can do/active anything, so you're forced to go for the "heavy tank" battlestile, for example.

Another thing that may be reworked is the AI. It seems that 4 humans vs 8 bots, humans win everytime. It's strange because me and my friend are not so good at this game and playing against hard difficulty bots should be a challange.
After that, a thing that mess the AI up is the water: if there is a river somwhere in the map, the bot will always deploy 999 amphibious transports that have no antitank capabilities(and sense) letting the human be invincible with just 3 main battle tanks. It's very strange seeing a "swarm" of "useless" transport/light veicles being deployed continuously after they got killed by just some heavy tank. Isn't the AI responsive to threats? Same thing is applied to the "what's already on the map" question. Because the AI doesn't see what's already deployed. For Ex: you put 2 supports on the map, wait when they've deployed all the points they got ,and add another 6 support bots; now what you have is 8 sam batteries 8 heavy artillery and some shorad near the sams. That put A LOT of limitations around the bot's roles.

Another AI thing is the spawn location, it's not a very important thing, but if the bot is spawnkilled at a location... it should change its deploy area.

Thank for reading the textwall. Keep up the good work.

Edited by: bearminator

Feb 1 2012 Anchor

good point i just want to point out if you play RU armor against USA armor the RU doesn't stand a chance for one simple reason the USA MBT fires all AP will RU MBT fires HEAT and its special is AP witch means when playing as the RU armor against USA armor you half to micro manage your tanks if there going to stand a chance wile USA armor doesn't require micro management. now against humans VS humans you always need micro management, human VS AI you don't really need that much micro management unless your playing RU armor. this also can be very unbalance since USA armor fires all AP and has alot of AP ammo wile RU armor firs HEAT as stander and AP as specail and the ammo is split betwean AP and HEAT and against USA armor HEAT's are useless. to the point the Mod team really need to balance this out because USA MBT firing AP as standard and have more AP ammo wile RU MBT firing HEAT rounds as standard (witch is useless against USA MBT) and AP as special and ammo split between is very unbalance and one sided. so they really need to fix balancing between USA MBT and RU MBT.

Feb 1 2012 Anchor

- the amphib spam by armor bots is being fixed.
- the new ru team tanks (T90A) uses sabot as default munition and tgm as a spec ab munition.

May 19 2012 Anchor

Hi guys,
I notice the Infantry bot has "mechanized infantry"
While I was playing against the US infantry bot, I noticed that there were many Vehicles and less infantry
I think it would be better if there were many more infantry soldiers than the vehicles.

May 19 2012 Anchor

Due to the speed of infantry you want transports for all of your foot soldiers. Add the relatively weak armament on stryker and you get your answer.

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