This mod turns Fallout 4 into a Silent Hill like Nigthtmare. From now on you will be surrounded by Thick Fog, strange sounds and occasionally being dragged into a otherworld where monsters await you!

Description

This mod turns Fallout 4 into a Silent Hill like Nightmare with Sirenhead and PyramidHead, a own questline and a new world to explore - a city called Whispering Hills. From now on you will be surrounded by Thick Fog, strange sounds and occasionally being dragged into a otherworld where monsters await you!

Preview
Whispering Hills - Episode 4
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Paladinboyd
Paladinboyd - - 5 comments

Quick question if I may dose the mod have the radio static from silent hill when creatures are near by?

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Mangaclub Author
Mangaclub - - 93 comments

hi there, no that simply would be a scipt events overkill for that poor engine in addition to all the other mods people add.

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skdursh
skdursh - - 474 comments

What? No it wouldn't. It would just be a simple check on a repeating timer. You would tie it to a custom model radio and when equipped it would look for monsters within X distance and if found play a white-noise audio clip. There are certainly much more intensive processes already happening with the game that something like this really wouldn't make that much difference. I'm not saying you have to add it to your mod, but don't give some BS excuse for why you can't, just say "no".

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cortlong50
cortlong50 - - 295 comments

make one yourself and see how much much script lag you get, problem solved.

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zephralphafyar
zephralphafyar - - 1 comments

Hi I'm familiar with Fallout 4 modding and have worked on producing creature mods in particular

No, it is not easy to do that. You 100% do not know what you're talking about and have probably never opened the Creation Kit lol

What COULD be possible is tying a sound emitter straight up to the models of the entities, which would in turn constantly emit the noise and get louder as they get closer

I am, however, unsure if sound emitters can be tied to moving objects or entities

I assume so, I just never had any reason to try it


Fallout 4 modding is rarely internal-engine based scripting like you're describing. There is no coding for "check if - then"

What you describe would need F4SE to execute and would be suuuuper overkill, and absolutely tank this awful game engine's capabilities, and inevitibly crash many people


Fallout 4's engine is garbage

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skdursh
skdursh - - 474 comments

They must have some sort of inbuilt proximity check function or else things like proximity mines or the player compass wouldn't work. If the game can constantly do calls to check if enemies are in the area to display on compass or if someone is walking by a proximity mine there is no good reason I can see why you shouldn't be able to make something like this work one way or like how you described tying it to the enemies themselves (which might actually be the simpler version to pull off).

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123darkelf
123darkelf - - 59 comments

even if that's the case I doubt we would do it, a lot of the noises the monsters make are obvious enough and while the radio can be a good scare tactic (in theory), it ain't worth dealing with the jank in fo4's engine just for that. Especially with everything else going on.

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Guest
Guest - - 690,381 comments

Yeah tell the author how his mod should work, get him, guy with no modding history, at least not on this site.

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skullkan6
skullkan6 - - 334 comments

Yeah the game has combat music already. This isn't too much of a stretch.

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123darkelf
123darkelf - - 59 comments

hey Whispering Hill's composer here, uh the music system is a hot mess. Its literally based on priorities and having one set up wrong can break most of the music in the game. Having combat music isn't difficult because your just replacing the old music. Hell for episode 2 we originally had a music breaking bug at the end of the entire thing cause one song's priorities were ****** up, making all the general ambience music break. *reloading a save after your away from the area didnt fix it either* it lead to the final boss track needing to be cut.

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Guest
Guest - - 690,381 comments

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Guest
Guest - - 690,381 comments

Hi Mangaclub

I am using your other mod vivid weathers and want to know would if there are compatibility issues. If I use whispering hills with vivid weathers.

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Mangaclub Author
Mangaclub - - 93 comments

If you load whisperings hills after vivid weathers it iwll work, although you will experience non of the vivid weathers itself but still can use the Vivid WEathers Holotape to summon them.

The Silent hill plugin for Vivid weathers is just fog weathers for those people without the need for scary sounds and spawning monsters.

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Guest
Guest - - 690,381 comments

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Guest
Guest - - 690,381 comments

Is it safe to update? Or do I have to uninstall it and load a save prior to installing the old version as to install the new one?

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Mangaclub Author
Mangaclub - - 93 comments

always the best to use the safe method

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Guest
Guest - - 690,381 comments

Will this be available for PS4 anytime? If so will it be under mods??

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ranxin
ranxin - - 12 comments

File cannot be downloaded,Discord has also not added a Google download for 2.30。

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Guest
Guest - - 690,381 comments

will you be adding this to nexus?

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Mangaclub Author
Mangaclub - - 93 comments

no, nexus wont allow third party assets (music)

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Guest
Guest - - 690,381 comments

make a plugin without the music and just link to this version with the music included, like TFTC.

a lot of people probably don't know about this mod because they mainly go through nexusmods, and it's a shame

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JadenG44
JadenG44 - - 3 comments

i dint know how to download this mod. can you help

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Guest
Guest - - 690,381 comments

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Guest
Guest - - 690,381 comments

Does this release include the nuka world and far harbor plugins or do i have to download these two seperately ?

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Mangaclub Author
Mangaclub - - 93 comments

it includes that

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Guest
Guest - - 690,381 comments

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Guest
Guest - - 690,381 comments

Is this the same as the Bethesda mod you have?

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Mangaclub Author
Mangaclub - - 93 comments

almost, this veriosn includes a main menu video

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Ragnarr1313
Ragnarr1313 - - 4 comments

Cool looking mod. I saw a review of it, so I came to check it out. Any chance you would be willing to make the Mumblers into a standalone creature mod? I would like to add them to my game, but I had my fill of fog in Far Harbor.

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Mangaclub Author
Mangaclub - - 93 comments

you can invalidate all weathers of WH when you load Vivid weathers after it. The only downer would be then that the otherworld woult stop from happening then

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Ragnarr1313
Ragnarr1313 - - 4 comments

I don't even use any ENB's or weather mods, never have and probably never will. I prefer to have weapons, armors, quests and critters added to my games. The Mumblers that you have in your mod are really the only thing that I would want it for I'm not very big on the creatures that are in Silent Hill and never really have been. I just wanted something to add to my game to place in various playgrounds and schools to represent what may have happened to some of the children that were out and about the day the bombs dropped. Thanks for the reply though. I do appreciate it. And I hope lots of people download your mod and really enjoy it.

Thanks again for responding. :-)

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Mangaclub Author
Mangaclub - - 93 comments

if you load like vivid weathers after it you will reduce this mod only to its monsters

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Jsanto89
Jsanto89 - - 1 comments

Cool mod, is it possible to have siren head specifically spawn in far harbor? I just feel like seeing them on the mainland during the day is sort of immersion breaking and not very scary.

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Guest
Guest - - 690,381 comments

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Guest
Guest - - 690,381 comments

just a quick question so i have always used the nexus to mod my games so i dont really understand how to install the mod correctly. any help?

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Mangaclub Author
Mangaclub - - 93 comments

just manually install it with your mod manager. every mod manager has a option for that

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JadenG44
JadenG44 - - 3 comments

thats still really unclear and i still don't know how to do it

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Guest
Guest - - 690,381 comments

Hi,this mod looks awesome! Is there any Chance that this comes to the ps4?

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Mangaclub Author
Mangaclub - - 93 comments

not till sony and bethesda change their policy about mods

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Jereponibus
Jereponibus - - 1 comments

Will more SH based enemies be made and added in future updates? Including Pyramid Head?

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Mangaclub Author
Mangaclub - - 93 comments

absolutley

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trystanddo
trystanddo - - 1 comments

Does anyone else have issues with small white squares falling from the sky with this mod? I don't have any other weather mods installed and the closest thing I could think of is my Enhanced Lighting and FX mod. they only start falling every now and then, then stop.

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Mangaclub Author
Mangaclub - - 93 comments

that means the snow texture isnt found. usually something wrong happend during mod installation

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Guest
Guest - - 690,381 comments

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Guest
Guest - - 690,381 comments

Does this mod require a new save or can it be added to an existing one?

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Mangaclub Author
Mangaclub - - 93 comments

it can be added in midgame, just wait 24h

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zlostnypopolnik
zlostnypopolnik - - 152 comments

Hi.
1. Do you have some basic compatibility list?
2. Any vanilla fauna or faction left in the game? How many new creatures have you added to your mod?
3. How much are quests affected by your mod?
4. Is this really the definitive definitive edition?
If it's written somewhere, I'm sorry, I didn't find it.

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Mangaclub Author
Mangaclub - - 93 comments

Generally, weather mods are not compatible.
Also mods messing with your timescale.

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zlostnypopolnik
zlostnypopolnik - - 152 comments

Thank you for your response.
I tried this mod with Horizon (timescale 10)+War of the Commonwealth+Unique NPCs - Creatures and Monsters of the Commonwealth and many other mods, so far everything works fine, at least I think so. I must say that the atmosphere of your mod is unique, it really evokes the Silent Hill and most importantly, I finally feel fear in this game. I think that lighting overhaul mods are fine (I have couple of them) and of course Terrifyer - Ghouls+Terrifyer Extended (it can't be downloaded anymore).
On this mod I can only say - Bravo! I hope you keep expanding it. Maybe I'll make some wallpapers for it - my work so far:
Nexusmods.com

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Mangaclub Author
Mangaclub - - 93 comments

thanks;) well i just updated it to version 2.5 :3

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zlostnypopolnik
zlostnypopolnik - - 152 comments

Just perfect. In the old version, I noticed a delay between the darkness and the siren, it will probably be the timescale 10. Is there anything I can do about it (except switching timescale to 30) ?

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Mangaclub Author
Mangaclub - - 93 comments

try 20 ;) thats default. Every timing is ment to be for that timescale.

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zlostnypopolnik
zlostnypopolnik - - 152 comments

Sorry, 30 is for Skyrim.
Just a note. I had to silence all your UI sounds, FOR MY TASTE they are a little intrusive, weird, do not fit in the game. Maybe you can add an option to installer?

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