Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms. In the south, the Reach is consumed by fire as weak kings are set upon from all sides, and strong ones vie for their remains. In Dorne, the deserts run red with blood and in the north four kingdoms struggle for supremacy, even as they face invaders from all sides. As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.

Description

This is a very minor patch to fix the skins on brigainds. I forgot to update them when I changed the base sellsword models. Just drag the data folder into your Petty_Kings_2 folder and overwrite!

Preview
AOPK 2.0 - Hotfix 1
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StellarAngel
StellarAngel - - 546 comments

Could you fix the sound bug for Dornish Houses ? (Daynes, Martell, Dryland and Yronwood)

Right now they have NO SOUND AT ALL :(
(when u select generals on map, when u select units in battle, no voice in background during battles, no diplomat voice during diplomacy etc etc...)

Please fix it, it feels so bland when u play a dornish...
(all other houses have sound so far..)
Also, why Houses Hightower and Redwyne have muslim voices ??? Doesnt really make sense, was funny in the beginning but now I find it quite boring and immersion breaking.

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FacePalmzZito
FacePalmzZito - - 104 comments

At least house Martell does have sound ( to me at least ) do not know about the diplomat just downloaded it, i just find quite annoying that Nymeria possess a man's voice every time i chose her it kills me a little bit xD It's an excellent mod tho :D

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BagaturKhan
BagaturKhan - - 7,891 comments

Yes!

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Rinhood
Rinhood - - 13 comments

Any way the Crabbs could have the option to build godswoods? I know they're technically converts, but it would be a nice option to, say, be able to choose what gods to worship if you remove all religious buildings.

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Rinhood
Rinhood - - 13 comments

If anyone still cares about this, here's the way to do it:
1.The easiest part is to edit descr_sm_factions.txt(in data folder). Do a search for Crabb(Or the faction you want to change). In their block of code, under religion, change catholic to orthodox ;Old Gods;.
2.Next open export_descr_buildings.txt. Do a search for "orthodox" and you should be at the code for orthodox temples i.e Gods woods. Here, simply go and add crabb to the
{line, of, factions, } that are able to build them.
3.Finally, start a campaign with the Crabbs and demolish their churches. This will make it possible to build Gods Woods.
And there you go!
*Pats self on back*

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hicksmanograph
hicksmanograph - - 25 comments

Very good mod! Only thing that really bothers me right now is that the stormlands have no sword infantry at all, only spear-levies and pikemen. Please change that!

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bertio5 Author
bertio5 - - 338 comments

The Storm Wardens double as heavy swordsmen. When they enter combat they take off their back-shields and use them.

The idea is that the Stormlands are underpopulated so their warriors need to fill multiple different roles.

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Guest - - 691,420 comments

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