From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

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IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Essentially, the cool thing about having new shaders and stuff is that your Battle for Middle-earth experience now comes with more natural desaturation and the edges and textures of objects is far cleaner and refined, thus giving it a more streamlined look, and what with the blurring of motion in real-time, animations look far more natural.

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Jeroenimo
Jeroenimo - - 6,765 comments

Alright so instead of embracing change for the sake of change I'm going to level some mild critisism at what you're saying. More desaturation works for the artistic style you're going for, that's great, but my fear is that it on occasion is going to look like one of the cheap Skyrim ENBs that have the horrible brown filter pasted over everything, which occasionally looks good but also looks aweful at times. You also mention motion blur (atleast I assume that's what blurring of motion in real time means?) instead of adding motion blur, why not increase framerate to instead of giving the illusion of better flowing, make everything actually flow better. No idea if BFME is capped at a certain framerate or not, or how many cores it can utilize on a cpu. If a bottleneck appears in the latter than nm what I just said about increasing fps, if the first though, you could just uncap the framerate.

*Insert obligatory mention that the content looks good since it does*

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IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Fair criticism levelled there, I'm actually of the opinion that Skyrim's more minimal colour palette is quite nice, which I understand is a controversial topic, but here I think it works because of the subject it's applied to.
On the other hand, I've realized over the course of using the motion blur, that it's annoying as all hell, and while the FPS limit on BFME2 isn't rationally changeable, I've decided to simply leave it as it is and remove the motion blur instead.

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Fredius
Fredius - - 611 comments

Looks awesome man!

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MattTheLegoman
MattTheLegoman - - 1,258 comments

Sweeeeet. =D

Now you need your grungy skies as actual skydomes in the background.

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IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Indeed I do haha :P

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JjForcebreaker
JjForcebreaker - - 907 comments

hype
y
p
e

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Rohirim91
Rohirim91 - - 837 comments

Did you make the shaders yourself or you found them on the internet. I added the SweetFX shaders to my mod a few days ago, but i don't know if there are better ones.

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IreneHawnetyne Author
IreneHawnetyne - - 270 comments

I'm using a modified version of the GemFX utility, because I found it works a lot better with anti-aliasing. I think generally which suite is better is really down to opinion.

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Rohirim91
Rohirim91 - - 837 comments

Thanks :).

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Puvy
Puvy - - 3,670 comments

Damn,you are awesome! :D

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Vengefulnoob
Vengefulnoob - - 375 comments

This is beautiful!

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Puvy
Puvy - - 3,670 comments

I agree

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