Adûnaim
Fortress
-- Builder
-- Heroes:
---- Ar-Pharazôn
-------- Defiance (L1, Leadership Power)
-------- Call to Arms (L3, Summons 3 Legionary battalions)
-------- Fires of Redemption (L6, 350% Increase in attack)
-------- Cemnaraukar (L9, Summons 3 Ahyaröa)
---- Erë-Cánohatal (Legionary Captain)
-------- Mount/Unmount (L1)
-------- Death Charge (L3, 150% Increase in attack and defence)
-------- Devotion (L6, Passive boost to friendlies’ attacks)
-------- Legionary (L8, Summons 6 Legionary battalions)
---- Erë-Ëarmól (Captain of the Guard)
-------- Switch Weapons (L1, sword/crossbow)
-------- The Persecutor (L2, passive fear in Elendili units)
-------- Whisperer (L5, causes enemy units to turn on each other)
-------- Hands of Blood (L10, kills any human hero)
-- Improvements:
---- Watchers (expands visual range)
---- Steel-Wrought Stone (increases structure health)
---- Blackened Bodies (poisons surrounding enemy units)
---- The Darkness (causes units around the fortress to turn
on each other, healing the fortress with each death)
-- Expansions:
---- Arrow Tower
---- Pyre (wards off enemy units)
---- Mill (generates resources)
---- Wall Hub
Barracks
-- Level One:
---- Númenórean Warriors
-------- Switch Weapons (L1, sword/shortbow)
-------- (Upgrade) Banner Carrier
-------- (Upgrade) Forged Blades
-------- (Upgrade) Heavy Armour
-------- (Upgrade) Fire Arrows
---- Númenórean Lances (spears)
-------- Ring Formation/Phalanx Formation
-------- (Upgrade) Banner Carrier
-------- (Upgrade) Forged Blades
-------- (Upgrade) Heavy Armour
-- Level Two:
---- Weathered Rangers
-------- Switch Weapons (L1, sword/longbow)
-------- Concealment (L2, blends into trees when motionless)
-------- Longshot (L4, bombard anywhere on the map)
-------- (Upgrade) Banner Carrier
-------- (Upgrade) Fire Arrows
---- Legionaries (half-pike, half-sword, heavily armoured)
-------- Death Charge (L2, 150% Increase in attack and defence)
-------- Devotion (L5, Passive boost to friendlies’ attacks)
-------- (Upgrade) Banner Carrier
-- Level Three:
---- The King’s Blades (mounted, longswords, edition of 3)
-------- Staring Death (L1, causes fear in enemy humanoid units)
-------- Kinslayers (L3, surrounding Elendili units’ defence is halved)
-------- Divine Infection (L5, coerces any non-heroic enemy units in an area)
---- Banner Carriers Upgrade
Pit
-- Level One:
----Wretch (unarmed, intense fear effect)
---- Wight (sword)
-- Level Two:
---- Hollow Men (mounted, spears)
-------- Treading the Shadows (L1, fear effect on lower-class units)
-------- March of the Damned (L3, poisons surrounding units)
-------- (Upgrade) Banner Carrier
---- Greater Wight (broadsword)
-- Level Three:
---- Ahyaröa
-------- Dawn of the Dead (L5, kills rise again as half-health wretches)
-------- Death Walks The Earth (L10, all surrounding units die slowly)
Infernal Fissure
(passive) increases CP
-- Level One:
---- Trebuchet
-------- (Upgrade) Reinforced Steel (Increases Trebuchet Armour)
-------- (Upgrade) Flaming Munitions
-------- Bombard (L1)
---- Forged Blades
-- Level Two:
---- Heavy Armour
---- Fire Arrows
---- Alcarinqualë (tr. Glorious Death)
Detonate (L1)
-- Level Three:
---- Morgul Blades
---- Flaming Munitions
Wall Segment
-- (Upgrade) Wall Gate
-- (Upgrade) Wall Tower
Watchtower
-- (Upgrade) Fire Arrows
Black Shrine
-- Level One:
Necromancer
---- Ortacén (L1, Revives low-level humanoids)
-------- Aparuivë (L3, Summons burning souls to the battlefield)
-------- Lilómëa (L5, causes enemy units to turn on each other)
-- Level Two:
---- Shade (support unit, casts offensive spells and heal)
-------- Málë (L1, heals units in an area)
-------- Cuilërwa (L3, throws a ball of fire at an area)
-------- Urtimpë (L5, rains fire upon an area)
-- Level Three:
---- Núlëndil (tr. Friend of the Darkness)