Command&Conquer:WarFare
Real Time StrategyCommand&Conquer: Warfare is an upcoming modification for RA:AM, which is planned to have totally new graphics and gameplay. With the events taking...
In this timeline, Einstein went back in time to stop Hitler like he does in most universes....but this time he had a bite to eat first. Right as Einstein was going back to the future, someone threw a grenade at him. He blew up right at that moment. He made it back through but it glitched out the machine. It now makes many copies of him and fused his gun to his body. When using the gun his body morphs and is put back together again. A few other things have happened differently as well...like the creation of the giant ants piloted by humans and the super shroud technology. If a gap generator is low enough to the ground and just the right size (as in the small version on the truck)it creates an armor field around it....but this field can not be put on the rest of our tanks because it blocks weapons. Good luck, and may we defeat the Soviets!
Default credits at 4000, if changed can go from 8000 up to very high
Enemies are much better and build exponentially more
Added a few units and buildings (although buildings are strictly cosmetic)
Edited a few units and buildings
5 difficulty settings
ect other things I have now forgot
This is just an edited rules.ini file. To get this mod, first cut your rules.ini file in the Red Alert directory, and place it somewhere safe as backup. Now put the new file in the Red Alert directory. Easy.
Warning: This mod is not supposed to be something epic....it is just a P.O.S. edit I have done to mess around with and have fun, it isn't too crazy. Enjoy!
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Command&Conquer: Warfare is an upcoming modification for RA:AM, which is planned to have totally new graphics and gameplay. With the events taking...
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I tried to add the mod to the "files" section, but it won't let me. It is included as a clickable link at the bottom of the "summary".