While the German Army of World War II certainly had its share of soldiers who were only following orders, it also had a good chunk of men who bought into every last one of the beliefs of Hitler's Germany. This chunk got sent straight to Hell and preserved for at least two hundred years, until Hell attempted an invasion and sent the Third Reich back to Earth to lead the charge, since nobody understands human combat tactics quite like humans. And so you, the intrepid adventurer Some Guy with a Magnum, are tasked with fighting them off. Joy!

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Aug 23rd, 2012
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WP:N is the latest mod from wildweasel (Diaz, Style Mod). This is the most recent beta of Nazis V2.


WP:N is the latest mod from wildweasel (Diaz, Style Mod). What's different with this mod compared to others? Let's see...

  • Nazis. Nazis, nazis, and more nazis. There is not a single enemy in this mod that is not directly affiliated with Hitler's Third Reich. Yes, this includes the dogs.
  • Loads of (mostly) period-accurate World War II weaponry, from Walthers and MP-40s to Sturmgewehrs and the Klein Nebelwerfer (wait, that's not period-accurate)!
  • Cheap-ass Goldeneye reloading gets you back in the action faster!
  • Tracer effects replace hitscans and give you a slight chance to actually dodge bullets!
  • German enemies that actually speak German (mostly)!
  • Nonsensical difficulty setting names provided by Google Translate!
  • Weapon recoil that demands use of mouselook!

Please let me know any feedback, balance issues, or suggestions!

Issues for everybody that isn't me:
- If the game complains about Weapon.BobStyle, update your freaking ZDoom
- If you updated your freaking ZDoom and it's still complaining about YesNo, get the hotfix I just made for the mod

Changes since the Final version:

  • Most weapons that are placed in maps were changed - instead of being the same guns you can get off the nazis themselves, they are now the Thompson (replaces Chaingun), the PPSh-41 (replaces the Plasma Rifle), and the Lee-Enfield (replaces the Chainsaw). With the exception of the Enfield, they take unique ammo types and come with piles of ammo.
  • The FG-42 is now dropped (half the time) by Paratroopers. The other half the time, he drops a 5-round Mauser clip.
  • MP-40 sped up by half a tic.
  • StG-44 slowed down by two tics, power beefed, and ammo drops reduced to suit.
  • Officers now drop Lugers instead of P-38s. The Luger does slightly less damage but is more accurate, and can be fired as fast as you can click the trigger.
  • Dr. Schabbs no longer glows in the dark.
  • Weapon bobbing now altered, thanks to Xaser for implementing that in ZDoom.
  • Reloading now requires a press of the ZDoom standard issue Weapon Reload key instead of Altfire.
  • Flamethrower received a crap ton of updates, including better animations, MUCH improved flame projectiles, and it now needs to be reloaded!
  • Majorly fixed up and updated the Lore text.

- See ww-nazis-v2-lore.txt

Preview Image
Nazis v2
Post comment Comments
DnALANGE Sep 17 2012 says:

Its not working .
Script error, "ww-nazis-v2.pk3:weapons/shovel.txt" line 5:
"weapon.bobstyle" is an unknown actor property

using Zdoom.
I did put the pk3 on the zdoom icon..
Did i do something wrong?

+1 vote     reply to comment
Dingoshalomo Jun 27 2015 replied:

I know this is 3 years later, and you probably either figured it out or don't care anymore, but you need to update Zdoom.

+1 vote     reply to comment
DnALANGE Jun 28 2015 replied:

Heey there!
Still isnt working :P
Getting this error on both Zdoom and GzDoomBrutal:
Script error, "ww-nazis-v2.pk3:weapons/mp40.txt" line 12:
MPAmmo does not inherit from Ammo

+1 vote     reply to comment
Unt.Friedrich Jul 10 2015 replied:

You need GZDOOM,because with ZDOOM it doesn't work. After that, drag the .pk3 file to the GZDOOM icon.

+1 vote     reply to comment
Randomguy7 Sep 17 2012 says:

update your launcher

+1 vote     reply to comment
Guest Sep 5 2013 says:

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ExplosiveDiahorrea Jul 9 2014 says:

Any chance of getting a version of this where the weapons don't lift/raise/kickback when you fire them? If you play without free look on it makes it impossible to play as the players view ends up pointing at the ceiling after firing a few shots

+2 votes     reply to comment
wolf619 Mar 28 2015 replied:

if you download slade and edit the decorate file in the pk3 you can fix it to what you would like. its what i do.

+2 votes     reply to comment
ExplosiveDiahorrea Mar 31 2015 replied:

Brilliant, thanks for the heads-up!

+1 vote     reply to comment
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Released 2011
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