Weapon and Armour Rebalance 1.2
Full Versioncarried over patch 1.2 range/base damage/accuracy changes and accuracy calculation fixes
Weapon and Armour Rebalance 1.0 dnp@2016/05/18 my attempt at fixing glaring issues with stock game design
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carried over patch 1.2 range/base damage/accuracy changes and accuracy calculation fixes
updated for 1.1.0 beta. also if you use a mod that changes MILITARY_POWER_SCALE i suggest changing value to 0.7 - 0.75 or removing it
since accuracy bugfix didnt happen in 1.0.3, im including my (temporary) solution here sensors +0% +5% +10% +15% accuracy fleet academy and navigator...
Weapon and Armour Rebalance 1.1 dnp@2016/05/18 my attempt at fixing glaring issues with stock game design
Weapon and Armour Rebalance 1.0 dnp@2016/05/18 my attempt at fixing glaring issues with stock game design
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A rebalance on ships, weapons, space stations and a few other tweaks. Tech up gives a much greater boost to weapon/component performance, making tech...
Everyone favorite's Halo mod on Sins of a Solar Empire is coming to Stellaris! More to come later!
Welcome to unique mod, specopsbarton's Fortify Logistics mod for Sins of Solar Empire:Rebellion!
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