I just cant get rid of the CoD2 Modding bug...Yet,another version is on the horizon!Scratch the I will upload patches from now on...A new full version is on the way.Many features added,fixed and improved but also some features removed.Some folks will stay with 2.91 but I presume most will go 2.92 ;) Just hang on for more screenshots and video`s. Regards,WCP.

Upload a file Report abuse WCP2.91 Patch#1
Jan 16th, 2011
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Here it is,as promised, soon as could be. The first patch, grab it and keep posting your finds and suggestions!

-Increased starting ammo for PTRS from 45 to 55.
-Increased player hurtsound volume which is mixed into ptrs firesound.
-Added cvar for british garand usage.ONLY if the player selects a(scoped) garand,the british AI will have it,too.
-Reworked sprinting,you now have to use the meleebutton instead of the usebutton.Running with anti-tank weapons and heavy machineguns(mg42/30cal)has been disabled.You also cannot run with two of the heavier weapons in your inventory(ex.kar98k+mp44/garand+bar,etc.).
-Upgraded the hdm pistol to be a heavier damaging pistol(hollow point bullets).Also swapped hdm and colt45 in the combat options menu.
-Fixed G_FindConfigstringsIndex: overflow (797) error.This is linked to the mortar strike effects.
-Added cvar for cancelling panzerschreck,panzerfaust and bazooka usage.
-Fixed bomb not plantable on tank at Eastyorks level.
-Same as with the us troops,when selecting a garand as british starting weapon,garand launcher nades will be added.
-More tweaking/fixing of ai scripts and uniforms,not 100% sathisfied,yet but its starting to look pretty good.
-Received a fixed version of the DP28 worldmodel and Kar98k Sniper now uses the correct models,thanks Green Beret!
-Added ptrs and panzerfaust(panzerfaust AT-cvarrred)to russian AI.
-Slightly increased pistol starting ammo,for pistol lovers.
-Added mortar support for the tank levels.
-Fixed Demolition menu picture and a small spelling error in the mission select menu.
-Added Angoville level(final D-Day level).
-Added Radio Base level,after the hill400 defend level level.In principle,I wanted it after Touffreville but the brit normandy level select menu was filled to the max.
Originally,the creator made it to be set in france but I moved it to the hill400 menu...
-Added Luftwaffe troops to radiobase level,they are using fg42`s(therefor,added fg42 scoped and unscoped).
-Leningrad now is the final russian mission.
-Fixed grenade danger icon,it showed an incorrect danger radius.
-Decreased rifle grenade damage radius a little bit.
-In defector mode,the greasegun malfunctioned,fixed.
-Headless winterguys,I presume,fixed,keep looking out for them!
-Increased mortar strikes damage radius a little bit.
-Germans in levels before 1943 only use panzerfausts,if enabled.
-Added(a bit of an ugly)german nade launcher icon.
-Decreased the heavy mg tracer effect a little bit as I had a report of a pc lagging up a bit.
-Decreased the 30cal turret damage a little bit as it was not equal to the portable 30cal.
-Increased DP28 starting ammo a little bit(1 magazine extra).
-Some more things I might have forgotten to mention...-Also I am sorry to inform you that I still havent fixed the Leningrad level ending.Still,will not give up on it,though!-Posted a guide for the hunk error under summaries,on this mods page.
-Posted a tutorial for mortar strike usage under downloads,on this mods page.

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WCP2.91 Patch#1
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Dsquared77 Feb 5 2011, 3:02pm says:

I'm getting the following error message for all for maps starting with
Diversionary Raid... No AI vs AI Accuracy Graph for Thompson_early

+1 vote     reply to comment
Laufer Apr 5 2011, 2:30pm says:

Hi, I downloaded latest patch. I only have problem with the last map. The Crossing Point. When I try to load map, it starts and then show me Error: Script Compile Error. Can anyone help me with this ? Thanks!

+1 vote     reply to comment
Deven_Stokoe Aug 16 2011, 11:28pm says:

here are the steps to your fix. You can do it yourself. Download 7-zip. Open the mod.ar folder with it and find the weapons folder and find thompson_early. copy it to the desktop and open with Notepad/Wordpad (Wordpad is easier to read, but sometimes fails loading .TEMP files). carefully read through until you find the AI vs Player graph. hers what the file will look like (minus the spaces between the backslashes)

WEAPONFILE\displayName \ Thompson M1928/M1A1 \ modeName \ \ playerAnimType \ none \ altWeapon \ \ AIOverlayDescription \MCH2207CZ_ THOMPCOLLECT _THOMPSONM1A1AI yada yada yada...

this is what you are looking for
\maxDist\400\aiVsAiAccuracyGraph\ \aiVsPlayerAcuuracyGraph
put thompcollect.accu here .......^ save the file to a txt doc. paste back into the7z directory, delete the original and remove the .txt from the edited file. close 7z and start the game. it should work

+1 vote     reply to comment
Ilija96 Sep 18 2011, 4:25am says:

When i start Cod 2 on this patch there is an error "failed to load image "lsm_lvl_stalingrad " how to fix it ?

+1 vote     reply to comment
velociraptor24 Aug 14 2012, 10:05am says:

There are a few glitches, let me name a few, the G41 model is messed up.I can't finish the first level 'cause the person in the armory keeps telling me to pick up a hand grenade. the camo pazerschreck in Russian missions is the defualt weapon, and people with plot armour seem to die, not letting us to finish the level.

+1 vote     reply to comment
velociraptor24 Aug 19 2012, 12:57pm says:

To do list:
1.More B2F Visuals compatibility, to stop the panzershreck, and G41 glitch.
2.Better names!
3.More pickup icons, I want more icons on the double!
4.Higher resolution skins.
5.Russians speak Russian.
6.Possibly dual wield.

+1 vote     reply to comment
Simcardo Dec 15 2012, 9:49am replied:

It is compatible already. And btw, Dual wielding Pistols are Unnecessary, As well as unrealistic.

+1 vote     reply to comment
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