I just cant get rid of the CoD2 Modding bug...Yet, another version is on the horizon! Scratch the I will upload patches from now on...A new full version is on the way.

Heres an outline of the current features.

Many features will be added, fixed and improved but also some features removed. Some folks will stay with 2.91 but I presume most will go 2.92 ;)


Just hang on for more screenshots and video`s.

Regards,WCP.


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First Patch Released.

News

-Increased starting ammo for PTRS from 45 to 55.
-Increased player hurtsound volume which is mixed into ptrs firesound.
-Added cvar for british garand usage.ONLY if the player selects a(scoped) garand,the british AI will have it,too.
-Reworked sprinting,you now have to use the meleebutton instead of the usebutton.Running with anti-tank weapons and heavy machineguns(mg42/30cal)has been disabled.You also cannot run with two of the heavier weapons in your inventory(ex.kar98k+mp44/garand+bar,etc.).
-Upgraded the hdm pistol to be a heavier damaging pistol(hollow point bullets).Also swapped hdm and colt45 in the combat options menu.
-Fixed G_FindConfigstringsIndex: overflow (797) error.This is linked to the mortar strike effects.
-Added cvar for cancelling panzerschreck,panzerfaust and bazooka usage.
-Fixed bomb not plantable on tank at Eastyorks level.
-Same as with the us troops,when selecting a garand as british starting weapon,garand launcher nades will be added.
-More tweaking/fixing of ai scripts and uniforms,not 100% sathisfied,yet but its starting to look pretty good.
-Received a fixed version of the DP28 worldmodel and Kar98k Sniper now uses the correct models,thanks Green Beret!
-Added ptrs and panzerfaust(panzerfaust AT-cvarrred)to russian AI.
-Slightly increased pistol starting ammo,for pistol lovers.
-Added mortar support for the tank levels.
-Fixed Demolition menu picture and a small spelling error in the mission select menu.
-Added Angoville level(final D-Day level).
-Added Radio Base level,after the hill400 defend level level.In principle,I wanted it after Touffreville but the brit normandy level select menu was filled to the max.
Originally,the creator made it to be set in france but I moved it to the hill400 menu...
-Added Luftwaffe troops to radiobase level,they are using fg42`s(therefor,added fg42 scoped and unscoped).
-Leningrad now is the final russian mission.
-Fixed grenade danger icon,it showed an incorrect danger radius.
-Decreased rifle grenade damage radius a little bit.
-In defector mode,the greasegun malfunctioned,fixed.
-Headless winterguys,I presume,fixed,keep looking out for them!
-Increased mortar strikes damage radius a little bit.
-Germans in levels before 1943 only use panzerfausts,if enabled.
-Added(a bit of an ugly)german nade launcher icon.
-Decreased the heavy mg tracer effect a little bit as I had a report of a pc lagging up a bit.
-Decreased the 30cal turret damage a little bit as it was not equal to the portable 30cal.
-Increased DP28 starting ammo a little bit(1 magazine extra).
-Some more things I might have forgotten to mention...-Also I am sorry to inform you that I still havent fixed the Leningrad level ending.Still,will not give up on it,though!-Posted a guide for the hunk error under summaries,on this mods page.
-Posted a tutorial for mortar strike usage under downloads,on this mods page.

Patching update#2

Patching update#2

News 2 comments

Some more discovered bugs and succesful fixes I want to share with you all.

An error thats not really an error.

An error thats not really an error.

News 31 comments

Some people might encounter this while loading certain levels; Hunk_AllocatteTempMemory: failed on 1048621 byte (total 200MB, low 2MB, high 197MB), needs283965...

Patching update.

Patching update.

News

A small list of things fixed and that are needed to fix.

Hunk error,an error thats not really an error.

Hunk error,an error thats not really an error.

Feature 31 comments

Some people might encounter this while loading certain levels; "Hunk_AllocatteTempMemory: failed on 1048621 byte (total 200MB, low 2MB, high 197MB), needs283965...

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ENB+SweetFX For WCPII

ENB+SweetFX For WCPII

Effects GFX 7 comments

Advanced bloom,lighting and colors for WCPII.Based on different ENB versions and self-adjusted SweetFX settings.

WCP 2.91 HotFix

WCP 2.91 HotFix

Patch 4 comments

This fixes the starting error for the final level(script compile error).

WCP2.91 Patch#1

WCP2.91 Patch#1

Patch 7 comments

Here it is,as promised, soon as could be. The first patch, grab it and keep posting your finds and suggestions!

Mortar strike tutorial.

Mortar strike tutorial.

Tutorial

This tutorial explains the mortar strike function.

WCP2.91 FavSounds

WCP2.91 FavSounds

Audio Pack 4 comments

A collection of sounds I use and want to share with the community.

WCP2.91 FavSkins

WCP2.91 FavSkins

Skin Pack 2 comments

A collection of skins I use and want to share with the community.

Post comment Comments  (0 - 10 of 240)
Burner345
Burner345 - - 7 comments

Is this a submod of Back2Fronts? Works with B2F or its a totally separated mod?

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Guest
Guest - - 689,558 comments

This comment is currently awaiting admin approval, join now to view.

Anumanti
Anumanti - - 2 comments

My game has barely any gore. Is something wrong? I turned everything on.

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VinTEB2
VinTEB2 - - 12 comments

I have a bug on the level "Stalingrad sniper duty" which it said to kill the officer in the first objective but yet there is no officer outside

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VinTEB2
VinTEB2 - - 12 comments

Nvm i found a vid about it and found him

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Fish93
Fish93 - - 15 comments

This looks great! Which file is the newest updated one?

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Guest
Guest - - 689,558 comments

hey i have a bug that really weird
it says on the console
Error during initialization:
failed to load image 'lsm_lvl_stalingrad'

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Pythus
Pythus - - 95 comments

(buried)

here I thought COD2 was unstable enough but you devs went and took it to the next level of crashing for no reason, **** this mod.

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Guest
Guest - - 689,558 comments

I install the mod and this msg appers:

"Coud not find label 'main' in script 'aitype/ally_rus_erl_pssh"
How i solve the problem?

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Trefan
Trefan - - 104 comments

It seems that the music option in game options is broken. You can turn it on/off but no music plays anyway and it resets back to off after restarting the game.
edit: I take back the first part. It works when you turn it on. I just turned it on too late ingame. But it still doesn't stay turned on.

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