I just cant get rid of the CoD2 Modding bug...Yet,another version is on the horizon!Scratch the I will upload patches from now on...A new full version is on the way.Many features added,fixed and improved but also some features removed.Some folks will stay with 2.91 but I presume most will go 2.92 ;) Just hang on for more screenshots and video`s. Regards,WCP.

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0 comments by WCP75 on Jan 16th, 2011

-Increased starting ammo for PTRS from 45 to 55.
-Increased player hurtsound volume which is mixed into ptrs firesound.
-Added cvar for british garand usage.ONLY if the player selects a(scoped) garand,the british AI will have it,too.
-Reworked sprinting,you now have to use the meleebutton instead of the usebutton.Running with anti-tank weapons and heavy machineguns(mg42/30cal)has been disabled.You also cannot run with two of the heavier weapons in your inventory(ex.kar98k+mp44/garand+bar,etc.).
-Upgraded the hdm pistol to be a heavier damaging pistol(hollow point bullets).Also swapped hdm and colt45 in the combat options menu.
-Fixed G_FindConfigstringsIndex: overflow (797) error.This is linked to the mortar strike effects.
-Added cvar for cancelling panzerschreck,panzerfaust and bazooka usage.
-Fixed bomb not plantable on tank at Eastyorks level.
-Same as with the us troops,when selecting a garand as british starting weapon,garand launcher nades will be added.
-More tweaking/fixing of ai scripts and uniforms,not 100% sathisfied,yet but its starting to look pretty good.
-Received a fixed version of the DP28 worldmodel and Kar98k Sniper now uses the correct models,thanks Green Beret!
-Added ptrs and panzerfaust(panzerfaust AT-cvarrred)to russian AI.
-Slightly increased pistol starting ammo,for pistol lovers.
-Added mortar support for the tank levels.
-Fixed Demolition menu picture and a small spelling error in the mission select menu.
-Added Angoville level(final D-Day level).
-Added Radio Base level,after the hill400 defend level level.In principle,I wanted it after Touffreville but the brit normandy level select menu was filled to the max.
Originally,the creator made it to be set in france but I moved it to the hill400 menu...
-Added Luftwaffe troops to radiobase level,they are using fg42`s(therefor,added fg42 scoped and unscoped).
-Leningrad now is the final russian mission.
-Fixed grenade danger icon,it showed an incorrect danger radius.
-Decreased rifle grenade damage radius a little bit.
-In defector mode,the greasegun malfunctioned,fixed.
-Headless winterguys,I presume,fixed,keep looking out for them!
-Increased mortar strikes damage radius a little bit.
-Germans in levels before 1943 only use panzerfausts,if enabled.
-Added(a bit of an ugly)german nade launcher icon.
-Decreased the heavy mg tracer effect a little bit as I had a report of a pc lagging up a bit.
-Decreased the 30cal turret damage a little bit as it was not equal to the portable 30cal.
-Increased DP28 starting ammo a little bit(1 magazine extra).
-Some more things I might have forgotten to mention...-Also I am sorry to inform you that I still havent fixed the Leningrad level ending.Still,will not give up on it,though!-Posted a guide for the hunk error under summaries,on this mods page.
-Posted a tutorial for mortar strike usage under downloads,on this mods page.

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Mar 2, 2014 Effects GFX 5 comments

Advanced bloom,lighting and colors for WCPII.Based on different ENB versions and self-adjusted SweetFX settings.

WCP 2.91 HotFix

WCP 2.91 HotFix

Dec 4, 2011 Patch 3 comments

This fixes the starting error for the final level(script compile error).

WCP2.91 Patch#1

WCP2.91 Patch#1

Jan 16, 2011 Patch 7 comments

Here it is,as promised, soon as could be. The first patch, grab it and keep posting your finds and suggestions!

Mortar strike tutorial.

Mortar strike tutorial.

Jan 9, 2011 Tutorials 0 comments

This tutorial explains the mortar strike function.

WCP2.91 FavSounds

WCP2.91 FavSounds

Jan 5, 2011 Audio Pack 3 comments

A collection of sounds I use and want to share with the community.

WCP2.91 FavSkins

WCP2.91 FavSkins

Jan 5, 2011 Skin Pack 2 comments

A collection of skins I use and want to share with the community.

Post comment Comments  (0 - 10 of 208)
LuiPuttony Jan 25 2015, 5:11am says:

At stalingrad sniper mission i cant find the major in the buildings who has to be eliminated in the square. PLEase help

+1 vote     reply to comment
LuiPuttony Jan 25 2015, 5:33am replied:

Hes randomly moving around in the red building

+2 votes     reply to comment
Guest Apr 7 2015, 1:41pm replied:

This comment is currently awaiting admin approval, join now to view.

Marek33 Dec 2 2014, 9:34am says:

Voted! The best mod complication for Call of Duty 2.

+1 vote     reply to comment
WCP75 Creator
WCP75 Dec 26 2014, 4:12pm replied:

Haha you must be the only one by now but I embrace your enthusiasm my friend :)

+2 votes   reply to comment
coldroll Sep 24 2014, 11:56pm says:

Excellent mod this is the best cod2 mod that's out so far! You should also update your great cod1 mod someday too.

+1 vote     reply to comment
JudgeKyle Aug 31 2014, 9:32am says:

I see you are still active here WCP75, but you didn't answer my question about Version 2.92. When I look when 2.91 was released I don't think that you will release 2.92 anymore. Am I right?

Even if you will never make an update for it, I think your mod in Version 2.91 is a big enhancement for CoD 2. Thank you very much for it!

+1 vote     reply to comment
WCP75 Creator
WCP75 Sep 2 2014, 10:30am replied:

I might still release an update in the future.
However,certainly not in the near future.
We will see ;),thanks for the compliments :)

+1 vote   reply to comment
JudgeKyle Sep 2 2014, 11:31am replied:

You're welcome and I would much appreciate to see an update of your mod! Thanks for the effort!

+1 vote     reply to comment
harvey2670 Jun 7 2014, 3:48am says:

not enough blood in ur mod

-3 votes     reply to comment
WCP75 Creator
WCP75 Aug 18 2014, 2:48pm replied:


+3 votes   reply to comment
harvey2670 Aug 20 2014, 10:55pm replied:

what funny

-2 votes     reply to comment
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1 year ago
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