Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop and is single player only at moment.
has a picture of chaos knights been released yet?
also will there be any addition of the special rules like 'fear' or 'frenzy'? For example an army with many fear causing units (I.E chaos knights ect.) will mean that hostile armies will be more reluctant to attack. Or for frenzy, warriors of Khorne for example, may charge towards the enemy with bloodthirsty rage, rather than stay in formation or listen to commands? because that would fahkin epic.
I know ... however it would require tons and tons of localized codings. When the 1.0 is out, I think I'll try to adapt many WH board rules into the M&B system.
when a faction takes land from another will there be something to stop a total villiage change (example) night gobs atack orc castle and win the orcs stay there dwarves take over an orc castle changes in to dwarf and if you create a faction you pick what stay and what doesn't and create new troops
yay! brettonians!
Is this out?
Nope
(buried)
Is it?
Still nope.
has a picture of chaos knights been released yet?
also will there be any addition of the special rules like 'fear' or 'frenzy'? For example an army with many fear causing units (I.E chaos knights ect.) will mean that hostile armies will be more reluctant to attack. Or for frenzy, warriors of Khorne for example, may charge towards the enemy with bloodthirsty rage, rather than stay in formation or listen to commands? because that would fahkin epic.
I know ... however it would require tons and tons of localized codings. When the 1.0 is out, I think I'll try to adapt many WH board rules into the M&B system.
hey guys im a small you tuber who loves this mod and was wondering if it was okay to use one or two of your images on the vid please get back asap
This image and the followings are promotionnal, you're free to use them as you want.
when a faction takes land from another will there be something to stop a total villiage change (example) night gobs atack orc castle and win the orcs stay there dwarves take over an orc castle changes in to dwarf and if you create a faction you pick what stay and what doesn't and create new troops