Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop and is single player only at moment.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
sea battles
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Regan712
Regan712 - - 140 comments

Thant you so much guys ! :')

Reply Good karma Bad karma+12 votes
Tigerpounder9898
Tigerpounder9898 - - 140 comments

Damn son where'd ya find this

Reply Good karma Bad karma+10 votes
DarwinHall
DarwinHall - - 16 comments

:D

Reply Good karma Bad karma+1 vote
***Geroj***
***Geroj*** - - 2,161 comments

From what depths of warp you pulled that model from?

Reply Good karma Bad karma+2 votes
gilgamesh912
gilgamesh912 - - 273 comments

So good to see that developments haven't ceased

Reply Good karma Bad karma+1 vote
Crlsdmc
Crlsdmc - - 104 comments

Excellent work guys!

Minor suggestion, chance the textures on the ships to something more "renaissance - age of discovery" looking and I think might put the sugar on top for this!

Keep up the good work!

Reply Good karma Bad karma+2 votes
kraggrim
kraggrim - - 251 comments

It's currently just mostly using native materials.

Can you point to some textures you feel would work better?

Reply Good karma Bad karma+4 votes
Teeff
Teeff - - 101 comments

How will reinforcements work?

Reply Good karma Bad karma+1 vote
kraggrim
kraggrim - - 251 comments

The usual way, they'll spawn in at one of the entry points the troops initially started at.

Reply Good karma Bad karma+3 votes
dhman
dhman - - 22 comments

Good

Reply Good karma Bad karma+1 vote
Tigerpounder9898
Tigerpounder9898 - - 140 comments

Holy **** this is cool! {This was copy and pasted because it fits everything in this update}

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

They may be static but there is no time to stand around

Credit: Kraggrim