This is a clean, balanced, historical and accurate total conversion mod for Age of Empires III (plus both expansions) It will take you to Middle-earth! with new civilizations, natives, technologies, units...

Post news Report RSS A brief summery of progress.

A proof to show you that I actually am working on this modification.

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In honour of The Hobbit: The Desolation of Smaugbeing released, here is a a brief summery of what I have modified lately.

Civilizations

Arnor
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I have been lately taking away a lot of their Númenóean influence, (Since Númenór will be a civilization now) and working on changing/remaking portraits.

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Harad
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I redid their infantry portraits. Since it was one of the first civilizations I made it had a lot of bugs. So I dealt with those bugs (Stringable errors, unbalanced technologies and stats...)

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Isengard

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Thanks to Titan joker (for importing models) (and the Liquid Fire Team for making them), there is a proper Tower of Orthanc

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I also redid some more portraits

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Mordor

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I redid their Home City, even though it is not finished, it will roughly look like this.

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Soon I will implement their politicians correctly with the orc age-up system.I also made the healer for the orc culture : Orc inspector

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Númenórean
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I still have a immense amount of work left with them. I worked a bit on their Home City and units.

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Rhûn
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I worked more on their Home City it will look something like this.

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Also thanks to Peugeot407, the Wainrider is a proper chariot.

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And finally I redid their infantry portraits.

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Rohan

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I worked some on their Home City, but mainly on retexturing some units, implementing some bonuses, politicians and redoing portraits.

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Maps: Even though I do not know how to script maps(yet), I want to have at least 5 maps for the first release.here are some candidates. Please vote for your favorite. The five most voted ones will be chosen.

Name: The Wold
Water: None
Natives: Ents
Trading posts: None
Description: A plain with a forest on the left. Herds of deer are found in the center. Mines can be found around the map. Treasures, some deer and natives are found in the forest.The players start north and south of the plains.

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Name: Forests of South Harad
Water: None
Natives: None
Trading posts: None
Description: A very thick forest. There are wild Mûmakils that you can hunt (they will attack though). Several treasures and mines can be found around the map. The players start clustered together.

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Name: Anduin River
Water: Yes
Natives: Hillmen
Trading posts: 4
Description: A large river divides the map in half. A (water)trade route follows along the river. Huntables and fish provide enough food. Trees are found on the edges of the map. There is one native village on each half of the map. Treasures are in the river and teams start on oposite sides. This map was inspired by ACN45trooper.

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Name: The Shire
Water: Yes
Natives: Hobbits
Trading posts: None
Description:A plain with a forest in the south and a small lake in the north. There are two Hobbit villages around the lake as well as some trees. There are small herds of deer through the map. Mines are spread out and treasure are found in the south in the forest. The players start separated one from another.

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Name: Coasts of Harondor
Water: Yes
Natives: None
Trading posts: 3
Description:An arid coast with few trees. Mines and huntables can be found through out the map.A trade route is on the right side of the map, and the sea on the left. The sea is full of resources. Teams start south and north of each other.

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Name: Plains of Rohan
Water: None
Natives: Hillmen
Trading posts: None
Description: A plain with many resources scattered across.There are four native villages, trees grow around them. Most deer are found in the center of the map. Players start out scattered, in the North, south, east and west.

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Name: The valley of Imladris
Water: None
Natives: Imladris (Rivendell)
Trading posts: None
Description: Players start around a native village (Rivendell) which is surrounded by trees and hidden by mountains. More mountains cover the northeast. Mines and treasures are hidden within the mountains.

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Name: The Dead Marshes
Water: Yes
Natives: None
Trading posts: None
Description: Pools of (shallow) water cover the map. Treasures are sunk at the bottom. If you step in water, you slowly loose hitpoints. There are few resources on this map, so gathering treasures is vital. Teams start across from each other.

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Name: The Iron Hills
Water: None
Natives: The Dwarves of the Iron Hills
Trading posts: 3
Description: A trade route splits the map from northwest to southeast. At the center of the map there are mountains that hide a trading post, mines and a native village. Smaller mountains are scattered around as well. huntables and trees are spread around the rocky mountains. Teams start in the north and south.

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So don't forget to vote for one!And finally I uploaded a gameplay of the Dwarves!

Post comment Comments
Super7700
Super7700 - - 717 comments

Everything looks great, especially the homecities!

I really like all the map ideas, so it's a tricky decision, but I'll go for the Valley of Imladris.

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ubermensche
ubermensche - - 697 comments

Looks awesome! Rohan definitely has to be there! Dead Marshes too!

Are we gonna see a Pelennor Fields and a Helm's Deep some day?

And also, will single player skirmish be available?

And (last question) will this work with the Steam version of AOE 3?

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Knez
Knez - - 1,416 comments

Great Work

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7ty7
7ty7 - - 785 comments

Just discovered this mod, congratulations on being so awesome!

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moddlord1
moddlord1 - - 11,188 comments

i vote for plaines of rohan map looks cool but they all do.XD

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