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Wars of Azeroth will play much like and is inspired by any real time strategy game you're familiar with (Age of Empires, Warcraft, Starcraft, C&C Red alert, etc...) Although instead of "playing God" and looking down on the map as you build your city and create units, you're an actual unit of the game, playing in a third person view, racking up kills and raiding the other team's city while still having much of the power and control you would have in a RTS game. You and your teammates start out with nothing, except for a main hall and a few laborers. From there you'll have to protect your town and resource income, expand and upgrade your city and it's defenses, and get as much gold as you can by either collecting it yourself or pillaging and killing the other team. As you become richer, you'll be able to upgrade your unit along with their weapons/armor, hire NPC units to follow you, and purchase an array siege equipment to smash the other team's...

Report RSS A whole new look

well as some of you know the illiadans wake team change it look, concept, story and name for us to work more free with the possibilities which we could not when we were based directly on Warcraft. We now have a nifty story line which is still in progress and a more improve concept which is more realistic

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well as some of you know the illiadans wake team change it look, concept, story and name for us to work more free with the possibilities which we could not when we were based directly on Warcraft.

We now have a nifty story line which is still in progress and a more improve concept which is more realistic to the possibility to the hl2 engine.

we want to show off the most basic warrior class the greenskins have which is brawler and his axe this is not the final model but we want to finish all the models and then improve.

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