Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS Old Dragon Turtle now an Ancient Dragon Turtle! (view original)
Old Dragon Turtle now an Ancient Dragon Turtle!
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cu1234
cu1234 - - 55 comments

That's good. But now Naga have so many giant unit(Dragon Turtle, brute, Kraken, Couatl, Sea giant, Ancient Dragon Turtle), they have different point?

And, left unit is Dragon Turtle, right unit is Ancient Dragon Turtle right?

ps. Guardians of the Abyss replaced Naga Royal Guard?

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Mr_Nygren Author
Mr_Nygren - - 3,860 comments

Correct about the Turtle - I will update the picture later because it was named "Giant Dragon Turtle" here - we decided to change it's name.

Yeah, they have some giants and the stats will be changed for some. They are different but maybe not enough for all of them.

- Unfortnately it's hardcoded that all the big units die easily by missilies and caster attacks.

The Night Elves still win, so the Naga will get a Royal Guard as well and possibly one final unit after that.

- The Royal Guard will be like the Taurens in size and numbers - way smaller than the Giants and maybe 11-15 in numbers.

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cu1234
cu1234 - - 55 comments

ok. And I have two more question. how many export_descr_unit slot remain, and how many more Species can see this mod.

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Mr_Nygren Author
Mr_Nygren - - 3,860 comments

501 is the limit, and we are 15 still to go until we reach it.

- Then we will remove the Heroes from custom battles, and their unique bodyguards from the campaign - resulting in maybe 24 new slots.

After those have been filled we plan to remove some of the Human clones - especially the Dalaran Horsemen, Archers, Sergeants and Footmen. We might remove all but one or two units from Gilneas, Kul Tiras and Alterac as well.

This would open up maybe 9-16 slots. Then we have some ugly units we can remove as well - older units still in the mod or reskins.

So i believe 24+9 is 33 units and we still have 15 left to go until we need to free up space. 33+15=48 new units minimum and 48+7=55 max.

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Description

The old Dragon Turtle that would cause a CTD in a full army has now been remade into an Ancient Dragon Turtle, due to the fact it doesn't crash any more when being one unit in a full army against another full army.

- I used all the Night Elven units and all the Naga units against each others, and both have a lot of new units in my version of the mod. The mod didn't crash. We have to remember that not only this unit is one, but all the giants. Previously dragons, giants etc were three - so this means there are much less polygons in the battles now.

If maybe four to six units on both sides are affected - that means 6x3 less heavy models on the battlefield. 18 giant units have been removed compared to before. Even if we don't count the new ones i believe at least 3x3 has been removed - 9 giant units minimum since back when the Dragon Turtle crashed pre-release.

Unit riged by Bantu Chieftain last year in august, and implemented by me - we were forced to remove it as the "Dragon Turtle" because three in one unit were too much in a full army against another full army and would cause said CTD. Back then i hadn't reduced lots of troop-numbers neither.

Now it's back as the Ancient Dragon Turtle - while the other is the Dragon Turtle. I kept it in the files because i liked it and thought it was cool.