Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

Report RSS Warcraft: Total War Unit Roster

This is the WTW unit roster, including each unit's weapon, armor (and armor upgrades) mount, and class (like light infantry, heavy infantry, light cavalry, and so on)

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Lordaeron Roster:

Tier 1: light militia/citizen units
Peasants (light infantry)
weapons: pitchfork
armor: cloth(basic)/leather(upg1)

Lumberman (light infantry)
weapons: two-handed axe
armor: cloth(basic)/leather(upg1)

Lordaeron Militia (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)

Lordamere Horsemen (light cavalry)
mount:horse
weapons: spear, sword and shield
armor: mail(basic)/half-plate(upg1)

Lordamere Archers (ranged bows)
weapons: bow, axe
armor: leather(basic)/mail(upg1)


Tier 2: medium professional units
Lordaeron Footmen (heavy infantry)
weapons: sword, shield
armor: half-plate(basic)/full plate(upg1)

Lordaeron Crossbowmen (ranged crossbows)
weapons: crossbow, sword
armor: mail(basic)/half-plate(upg1)

Lordaeron Spearmen (spearmen)
weapons: spear, shield
armor: half-plate(basic)/full plate(upg1)

Priests of the Holy Light (ranged magic)
weapons: magic
armor: cloth


Tier 3: heavy elite units

Knights of Lordaeron (heavy cavalry)
mount: clothed horse
weapons: lance, sword, shield
armor: full plate

Silver Hand Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored horse
weapons: mace, shield
armor: full plate

Dismounted Silver Hand Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate

Kirin Tor Mages (ranged magic)
weapons: magic
armor: cloth

Lordaeron Royal Guards (heavy infantry)
weapons: halberd
armor: full plate

Artillery:
Ballista, Catapult, Trebuchet, Culverin
-----------------

Stormwind Roster:

Tier 1: light militia/citizen units

Peasants (light infantry)
weapons: pitchfork
armor: cloth(basic)/leather(upg1)

Lumbermen (light infantry)
weapons: two-handed axe
armor: cloth(basic)/leather(upg1)

Stormwind Militia (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)

Night Watch Militia (light infantry)
weapons: sword, shield
armor: mail(basic)/half-plate(upg1)

The People's Militia (spearmen)
weapons: spear, shield
armor: leather(basic)/mail(upg1)


Tier 2: medium professional units

Stormwind Footmen (heavy infantry)
weapons: sword, shield
armor: half-plate(basic)/full plate(upg1)

Stormwind Archers (ranged bows)
weapons: bow, sword
armor: mail

Stormwind Crossbowmen (ranged crossbows)
weapons: crossbow, sword
armor: mail

Stormwind Seargents (heavy cavalry)
mount: horse
weapons: spear, sword, shield
armor: half-plate(basic)/full plate(upg1)

Clerics of Northshire (ranged magic)
weapons: magic
armor: cloth


Tier 3: heavy elite units

Knights of the Lion (heavy cavalry)
mount: clothed horse
weapons: lance, sword, shield
armor: full plate

Stormwind Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored horse
weapons: mace, shield
armor: full plate

Dismounted Stormwind Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate

Stormwind Mages (ranged magic)
weapons: magic
armor: cloth

Artillery:
Ballista, Catapult, Trebuchet, Culverin
------------------

Theramore Roster:

Tier 1: light militia/citizen units

Peasants (light infantry)
weapons: pitchfork
armor: cloth(basic)/leather(upg1)

Lumbermen (light infantry)
weapons: two-handed axe
armor: cloth(basic)/leather(upg1)

Theramore Militia (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)


Tier 2: medium professional units

Theramore Marines (heavy infantry)
weapons: sword, shield
armor: half-plate(basic)/full plate(upg1)

Dwarven Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather(basic)/mail(upg1)

Theramore Seargents (heavy cavalry)
mount: horse
weapons: spear, sword, shield
armor: half-plate(basic)/full plate(upg1)

Gilnean Spearmen (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)

Priests of the Holy Light (ranged magic)
weapons: magic
armor: cloth


Tier 3: heavy elite units

High Elven Marksmen (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)

Knights of the Lady (heavy cavalry)
mount: clothed horse
weapons: lance, sword, shield
armor: full plate

Archmagi (ranged cavalry magic)
mount: horse
weapons: magic, sword
armor: cloth

Theramore Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored horse
weapons: mace, shield
armor: full plate

Dismounted Theramore Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate

Artillery:
Ballista, Catapult, Trebuchet, Culverin, Dwarven Cannon
-------------------

Khaz Modan Roster:

Tier 1: light militia/citizen units

Dwarven Citizen Militia (light infantry)
weapons: pickaxe, shield
armor: leather(basic)/mail(upg1)

Dwarven Citizen Riflemen (ranged gunpowder)
weapons: gun, mace
armor: cloth

Dwarven Pike Militia (spearmen)
weapons: pike
armor: leather(basic)/mail(upg1)


Tier 2: medium professional units

Dwarven Warriors (heavy infantry)
weapons: axe, shield
armor: mail(basic)half-plate(upg1)

Dwarven Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather(basic)/mail(upg1)

Mountaineers (ranged gunpowder)
weapons: gun, axe
armor: mail

Dwarven Ram Riders (light cavalry)
mount: ram
weapons: axe, shield
armor: mail(basic)half-plate(upg1)

Gnome Mages (ranged magic)
weapons: magic
armor: cloth


Tier 3: heavy elite units

Grenadiers (ranged gunpowder)
weapons: gun, axe
armor: mail(basic)half-plate(upg1)

Ironforge Guard (heavy infantry(multiple hitpoint unit)
weapons: axe, shield
armor: full plate

Ironforge Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored ram
weapons: mace, shield
armor: full plate

Dismounted Ironforge Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate

Mountain Warriors (heavy infantry)
weapons: two-handed axe
armor: full plate

Artillery:
Dwarven Cannons, Steam Tanks
--------------------

Quel'thalas Roster:

Tier 1: light militia/citizen units

Sunwell Militia (light infantry)
weapons: sword, shield
armor: leather(basic)/mail(upg1)

Sunwell Archers (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)

Tier 2: medium professional units

Silvermoon Swordsmen (heavy infantry)
weapons: sword, shield
armor: mail(basic)/half-plate(upg1)

Silvermoon Archers (ranged bows)
weapons: bow, sword
armor: mail

Silvermoon Lancers (light cavalry)
mount: unicorn
weapons: spear, sword, shield
armor: mail(basic)/half-plate(upg1)

Silvermoon Mages (ranged magic)
weapons: magic
armor: cloth


Tier 3: heavy elite units

Farstriders (ranged bows)
weapons: bow, sword
armor: mail(basic)/half-plate(upg1)

Rangers (ranged bows)
weapons: bow, sword
armor: mail

Sun Knights (heavy cavalry)
mount: armored unicorn
weapons: mace, shield
armor: full plate

Sun's Wrath Mages (ranged magic)
weapons: magic
armor: cloth

Sunwell Guardians (spearmen(multiple hitpoint unit)
weapons: spear, shield
armor: full plate

Silvermoon Magisters (ranged magic)
weapons: magic
armor: cloth

Artillery:
Ballista, Great Ballista
----------------------

Horde Roster:

Tier 1: light militia/citizen units

Peons (light infantry)
weapons: axe/pickaxe
armor: cloth(basic)/leather(upg1)
Orc Warriors (light infantry)
weapons: mace, shield
armor:leather(basic)/mail(upg1)

Orc Spearthrowers (ranged javelins)
weapons: javelin
armor:leather(basic)/mail(upg1)


Tier 2: medium professional units

Grunts (heavy infantry)
weapons: two-handed axe
armor: mail(basic)half-plate(upg1)

Troll Headhunters (ranged javelins)
weapons: javelin
armor: leather

Troll Spearmen (spearmen)
weapons: spear, shield
armor:leather(basic)/mail(upg1)

Raiders (heavy cavalry)
mount: wolf
weapons: sword
armor: mail(basic)half-plate(upg1)

Shamans (ranged magic)
weapons: magic
armor: leather


Tier 3: heavy elite units

Berserkers (heavy infantry(multiple hitpoint unit)
weapons: two-handed axe/sword
armor:leather(basic)/mail(upg1)

Tauren Braves (heavy infantry)
weapons: two-handed axe/sword
armor:leather(basic)/mail(upg1)

Tauren Druids (ranged magic)
weapons: magic
armor: leather

Mounted Kor'kron Elite (heavy cavalry(multiple hitpoint unit)
mount: armored wolf
weapons: axe/sword
armor: full plate

Kor'kron Elite (heavy infantry(multiple hitpoint unit)
weapons: axe/sword
armor: full plate

Kodo Beast (elephant cavalry(multiple hitpoint unit)
mount: kodo
weapons: kodo
armor: it's own skin lol

Artillery:
Ballista, Catapult, Great Catapult
--------------------------

Scourge Roster:

Tier 1: light militia/citizen units

Zombies (light infantry)
weapons: claws (invisible knife)
armor: cloth

Skeleton Militia (spearmen)
weapons: spear, shield
armor: leather

Skeleton Warriors (light infantry)
weapons: sword, shield
armor: mail

Skeleton Archers (ranged bows)
weapons: bow, axe
armor: leather

Ghouls (heavy infantry)
weapons: claws (invisible knife)
armor: cloth


Tier 2: medium professional units

Skeletal Veterans (heavy infantry)
weapons: two-handed axe/shield
armor: half-plate

Skeletal Marksmen (ranged bows)
weapons: bow, sword
armor: mail

Wights (heavy infantry)
weapons: claws (invisible knife)
armor: leather

Skeletal Raiders (light cavalry)
mount: skeletal horse
weapons: sword/axe
armor: mail

Acolytes (ranged magic)
weapons: magic
armor: cloth


Tier 3: heavy elite units

Abominations (heavy infantry(multiple hitpoint unit)
weapons: axe
armor: fat and size (lol)

Necromancers (ranged magic)
weapons: magic
armor: cloth

Death Knights (heavy cavalry(multiple hitpoint unit)
mount: armored skeletal horse
weapons: sword/axe
armor: full plate

Dismounted Death Knights (heavy infantry(multiple hitpoint unit)
weapons: two-handed sword/axe
armor: full plate

Artillery:
Skull Ballista, Meat Wagon
---------------------------

Burning Legion Roster:
Tier 1: light militia/citizen units

Imps (light infantry)
weapons: claws (invisible knife)
armor: cloth

Felguard (heavy infantry)
weapons: two-handed axe
armor: half-plate

Felhounds

Fel Orcs (heavy infantry)
weapons: two-handed axe
armor: mail

Succubi (ranged magic)
weapons: magic
armor: leather (heh)


Tier 2: medium professional units

Fel Stalkers

Doom Guards (heavy infantry(multiple hitpoint unit)
weapons: two-handed sword
armor: half-plate

Dreadlords (ranged magic(multiple hitpoint unit)
weapons: magic
armor: half-plate


Tier 3: heavy elite units

Infernals (heavy infantry(multiple hitpoint unit)
weapons: fists (invisible knife)
armor: it's made of freaking stone!

Wrathguards (heavy infantry(multiple hitpoint unit)
weapons: two-handed axe
armor: full plate

Eredar Warlocks (ranged magic(multiple hitpoint unit)
weapons: magic
armor: half-plate

Pit Lords (heavy infantry(multiple hitpoint unit)
weapons: two-handed sword/axe
armor: full plate

Artillery:
Fel Cannons, Fel Destroyers
----------------------------

Night Elves Roster:

Tier 1: light militia/citizen units

Kaldorei Archers (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)

Kaldorei Glaivewomen (missile javelins)
weapons: glaives(modified javelins)
armor: leather(basic)/mail(upg1)

Kaldorei Huntresses (javelin cavalry)
mount: sabertooth
weapons: glaives(modified javelins)
armor: leather(basic)/mail(upg1)


Tier 2: medium professional units

Moonguard (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)

Sentinels (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)

Watchers (heavy infantry)
weapons: glaive (modified sword)
armor: half-plate

Armored Sabertooth (ranged bow cavalry)
mount: armored sabertooth
weapons: bow, sword
armor: half-plate


Tier 3: heavy elite units

Wardens of Elune (ranged bows/heavy infantry)
weapons: bow, two-handed sword
armor: full plate

Druids (ranged magic)
weapons: magic
armor: leather

Dryads (ranged cavalry magic)
weapons: magic
armor: leather

Treants (heavy infantry(multiple hitpoint unit)
weapons: claws (invisible knife)
armor: it's a damn moving tree...

Artillery:
Moon Ballista, Elune's Arrow
-----------------------------

Steamwheedle Cartel Roster:

Tier 1: light militia/citizen units

Goblin Militia (light infantry)
weapons: axe/mace
armor: leather

Goblin Crossbows (ranged crossbows)
weapons: crossbow, dagger
armor: leather

Rocket Lancers (light cavalry)
mount: rocket (lol)
weapons: lance, mace
armor: mail


Tier 2: medium professional units

Goblin Bruisers (heavy infantry)
weapons: mace/axe, shield
armor: mail(basic)/half-plate(upg1)

Goblin Sappers (bomb throwers)
weapons: naphta bombs
armor: leather

Goblin Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather


Tier 3: heavy elite units

Goblin Shredder (heavy infantry(multiple hitpoint unit)
weapons: saw, claws
armor: it's a machine

Goblin Tinkers (heavy infantry(multiple hitpoint unit)
I don't even know what this unit is supposed to be!

Artillery:
Catapult, Trebuchet, Goblin Cannon, Goblin Tank
-------------------------------

Dark Iron Dwarves Roster:

Tier 1: light militia/citizen units

Dark Iron Militia (spearmen)
weapons: spear, shield
armor: mail

Mud Golems (ranged javelins)
weapons: mud throwing (modified javelin)
armor: it's made of mud


Tier 2: medium professional units

Iron Axemen (heavy infantry)
weapons: two-handed axe
armor: mail(basic)/half-plate(upg1)

Dark Iron Warriors (heavy infantry)
weapons: axe/mace, shield
armor: mail(basic)/half-plate(upg1)

Dark Iron Crossbowmen (ranged crossbows)
weapons: crossbow, sword
armor: leather(basic)/mail(upg1)

Dark Iron Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather(basic)/mail(upg1)

Warlocks (ranged magic)
weapons: magic
armor: cloth

Dark Ram Riders (light cavalry)
mount: ram
weapons: axe, shield
armor: half-plate


Tier 3: heavy elite units

Flameguards (heavy infantry)
weapons: halberd
armor: full plate

Rock Golems (ranged javelins(multiple hitpoint unit)
weapons: rock throwing (modified javelin)
armor: it's made of rock

Fire Elementals (ranged magic(multiple hitpoint unit)
weapons: magic
armor: huh..

Artillery:
Dwarven Cannon

----------------------------------

Drakkari Roster:
I don't really know the Drakkari to write whatever about their units
Tier 1: light militia/citizen units
Drakkari Bowmen (ranged bows)
Drakkari Warriors (light infantry)

Tier 2: medium professional units
Disciples of Mam'toth (?)
Disciples of Harkoa (?)
Disciples of Sserastus (?)
Disciples of Rhunok (?)
Disciples of Akali (?)

Tier 3: heavy elite units
Guardians of Gundrak (heavy infantry)
Mammoth Riders (elephant cavalry(multiple hitpoint unit)
Drakkari Berserkers (heavy infantry(multiple hitpoint unit)
Artillery:
Ballista

Comments
Sajuuk-Khar333
Sajuuk-Khar333

(buried)

NO NAGA? BLASPHEMY! NO MARINE CREATURES? BLASPHEMY! NO KINGDOM OF CREEPS, WITH CENTAURS AND GNOLLS? BLASPHEMY!

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johnendocruz
johnendocruz

it aint finished yet

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Zlubot
Zlubot

Blasphemy indeed sir

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Fluffkind
Fluffkind

Is it possible to make the naga justice within the total war engine? If yes, then that would be awesome. Still, for now, you should concentrate on your current goals, not make new ones.

On the matter of the rosters, they look really good.(although I do find the term "skeleton militia" a bit strange.)

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Sajuuk-Khar333
Sajuuk-Khar333

also, no death knight, lich, nerubians and stuff?

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Parker:
Parker:

Learn to read little one :)

"Death Knights (heavy cavalry(multiple hitpoint unit)
mount: armored skeletal horse
weapons: sword/axe
armor: full plate"

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Sajuuk-Khar333
Sajuuk-Khar333

Oh, my bad. But the rest still applies.

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Sulphuristical Author
Sulphuristical

If you would be so willing to model and skin Nerubians and Centaurs, then go ahead. Nerubians were going to be made, but they were scrapped because of the difficulty in doing the models. They aren't in the Alpha, but if our modelers improve their skills enough or if someone skilled enough joins us, they could be implemented again.

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Sulphuristical Author
Sulphuristical

Those are the units of the playable factions. We have planned at least 2 units of other races (melee and ranged versions), of races like Trolls, Gnolls, Ogres, Bandits, etc, to fill up the rebel settlements.

If it depended on me, we would have LOTS of stuff, but unfortunately.. we just can't. I would LOVE to have a Naga faction, starting in the Broken Isles, but I don't even know how we would animate them.

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Sulphuristical Author
Sulphuristical

@Fluffkind, the way we tought about the Scourge and their necromancy, was that the Skeletons/Zombies are raised with a semblance of strength they had in life. So, Tier 1 Skeletons and Zombies represent the lower enemy units, peasants, militias, lower soldiers, citizens, etc. While Tier 2 Skeletons and Zombies represent the stronger enemy units that were resurrected, etc.

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Sajuuk-Khar333
Sajuuk-Khar333

Yeah, rebels, wouldn't have thought...oh and mercenaries! You guys are great.

Oh, a question: is it possible to create unit spells which are similar to, say, a catapult's fire projectile ability? So it could be toggleable, and it could also pass through more units or do AOE damage.

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Sulphuristical Author
Sulphuristical

That's kind of our idea already with magic, it's a highly damaging, graphically modified missile.

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Sajuuk-Khar333
Sajuuk-Khar333

Oh, neat! I can't wait to see the animations for those.

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Nastrael
Nastrael

ill say this 1 more time... wth are the goblins a faction? they werent an influence in WC. they were mercenaries for higheer and barely did anything. they should be implemented into the horde or set as rebles/mercs

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Sulphuristical Author
Sulphuristical

Ask HappyCrusader, not me. I think they are in mostly because they are pretty easy faction to do and implement, unlike Centaurs, Silithid, Nerubians, etc. Besides, Goblins are numerous, everywhere, but they will have a somewhat weak roster. I don't think they will be too successful in expanding anyway. Maybe in alpha version, because there is no one except them in Southern Kalimdor. But really, do you think the Goblins could put up against the Horde or Theramore or Stormwind? Only if controlled by a player, which is where the fun is. Imagine the invasion of the Scourge and Burning Legion happening, and out of nowhere, goblins, thousands of them in a doom of green!

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ricijs2000
ricijs2000

doom of green hahah nice well since im a fun of night elfs can i suggest to put some new units whit names like wardens of cenarius or guradinans of hyjal.....lol that sounds a bit like in wow cataclysm, well any way then how abt priestesess of elune oh man i have so much ideas and names i think this comment wouldnt even sufice whit words i type in here any way just an idea keep up the good work <3 you guys good luck surprise us more next time

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ricijs2000
ricijs2000

oh are you going to put stormwinds SI:7 agents as spies and assains or as units as well ? and maibe trow some marines in too

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sirgzu
sirgzu

:D that mod looks very promising! Kudos!

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ricijs2000
ricijs2000

well if you wana know more abt drakkari i would suggest see in world of warcraft wotlk in zul drak there are lots of them whit different names well maibe you already did but whatever you can still check

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Gunns
Gunns

guys, i dont think death knights should be heavy infantry units, i think they should be the generals , since death knights are arthas's generals

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EliteMarine
EliteMarine

yeah i think so too

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LILwhut
LILwhut

wasn´t the night watch and people militia in wow not warcraft?

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ricijs2002
ricijs2002

so what its still better then nothing

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EliteMarine
EliteMarine

i say keep working on what ure doing now, cause u can always add new factions in other versions

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dooposaur
dooposaur

it all looks excellent.. but the burning legion unit list has me confused. i agree completely with eredar warlocks being among the elite units, and if it means anything to you, corrupted eredar are referred to as man'ari. i don't agree with the dreadlords being available (and definitely now lower in tier), because they are essentially, super-man'ari, and there are not supposed to be very many. pit lords, also, are extremely rare, and extremely powerful, and seem strange to be used as a trainable unit.

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ricijs2002
ricijs2002

stormwind needs 7th Legion unit added is there gonna be some mercenary units too you can buy well maibe in time you will add some new things for now it looks a bit plain still good work an stuff you know i was wondering have you asked people who made warhammer total war a helping hand ? the could really help a lot well thats my opinion no need to spread it around anyway

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lemonade319
lemonade319

would furblog be possible if the night elves capture timbermaw hold?

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nate0414
nate0414

some unit moddles have been updated instead of updating the alpha just download this file and move the 2 folders moddles_strat and unit_modles into the data folder in your warcaft total war installation. the beta will probably be availabe in late July or August

the link is at the bottom of page 273 on the twc form

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