WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN. Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.

Report article RSS Feed Still Not Dead, Just Slow

Users following Wc3:WoW are beginning to suspect that Wc3:WoW is either dead or on hold again due to the lack of progress report updates. This is just a notification that the project is not dead and reminds readers that we're still busy with making the mod compatible with patch version 1.24.

Posted by Craka_J on Dec 1st, 2009

Every time I get lazy and not post public announcements or news updates about the mod, users that follow Wc3:WoW's development progress begin to panic and insist the project is dead or on hold. I'd like to notify everyone that Wc3:WoW is not dead nor is it on hold. As a reminder as to why not much has been reported lately, we're still trying to get Wc3:WoW to work with WarCraft III patch 1.24 and have some functioning triggers in it at about the same time. However, the very old GameCache code is proving itself to be quite unorganized and complicated, making the conversion of code/triggers to 1.24 even more difficult. Whether we decide to fix it up and move forward or to recode the Wc3:WoW GameCache entirely is a decision we're still juggling.

Initially, it was our plan to easily transfer as many triggers from Wc3:WoW to the 1.24 compatible version as possible. Unfortunately, that plan isn't going so well and we may just have to recode literally everything all over again. It isn't as much of a setback since we had this in mind the whole time, but it is rather unfortunate since this will make development on new systems, features, spells, etc. a bit more tedious. Eventually, everything in Wc3:WoW will be recoded completely by Yixx - unless we recruit another dedicated coder. It'll be a while until that day has come, but we'd prefer it not be immediate, since the older triggers from Wc3:WoW are useful and will save us a lot of time in the long-run with getting the campaign playable. Right now though, compatibility and messy code work seems to be our main obstacles.

There is no need to panic after reading this news post. It is just an informative post to reassure everyone that the mod is still being worked on actively and that there are a couple roadblocks that are slowing us down; we'll overcome the obstacles soon enough though. Once Wc3:WoW is compatible with WarCraft III's 1.24 patch, I can begin working on the terrain again! Orgrimmar is my main priority to get at least another 25% complete when I can get to work on it again, so hopefully I can get started soon so I can show off screenshots of it! Speaking of which, I appreciate the community helping out by providing World of Warcraft screenshots and videos for me to reference back to when reterraining Wc3:WoW. I can really use more screenshots of Orgrimmar though! ;-)

Thanks for reading and tracking the mod. I read all comments on both our hosted forum at the Hive Workshop and at Mod DB.

Stay tuned for further information about progress with compatibility and functionality...

Post comment Comments
Warlock_23
Warlock_23 Dec 2 2009, 3:25am says:

I hope everything works out... and this is released someday...

+3 votes     reply to comment
Thousandghosts
Thousandghosts Dec 2 2009, 4:42am says:

We should not rush things. . . Practice makes perfect.

+3 votes     reply to comment
Thousandghosts
Thousandghosts Dec 2 2009, 7:58am says:

I have a question though.. Will you be able to use a bag system like in WoW to store all your items? because the 6 slot inventory is kind of limiting..

+1 vote     reply to comment
Craka_J Author
Craka_J Dec 2 2009, 10:34am replied:

A bag system IS on our To Do List. But first, before we attend to such intricate systems to create in Wc3:WoW, we need to create smaller features that are easier and are also widely used, such as floating names, camera system, and movement system.

+1 vote   reply to comment
Thousandghosts
Thousandghosts Dec 2 2009, 10:40am says:

Yeah I belive that this 'mod' could one-day be "the next big thing" :) Is there any plans for the long term future?

+1 vote     reply to comment
Craka_J Author
Craka_J Dec 2 2009, 12:49pm replied:

I doubt Wc3:WoW will even be played for an extended period amount of time after StarCraft II comes out. Long-term plans? Bunch of bug fixing. :)

+1 vote   reply to comment
Thousandghosts
Thousandghosts Dec 3 2009, 1:43am says:

You can check my profile images for some Orgrimmar pics :P

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Warcraft III: Frozen Throne Icon
Platform
Windows
Contact
Send Message
Official Page
War3wow.webs.com
Release Date
Released Apr 1, 2011
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Related Games
Warcraft III: Frozen Throne
Warcraft III: Frozen Throne Single & Multiplayer Real Time Strategy
Related Groups
Condemned Entertainment
Condemned Entertainment Developer & Publisher with 4 members