WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN.
Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.
Users following Wc3:WoW are beginning to suspect that Wc3:WoW is either dead or on hold again due to the lack of progress report updates. This is just a notification that the project is not dead and reminds readers that we're still busy with making the mod compatible with patch version 1.24.
Every time I get lazy and not post public announcements or news updates about the mod, users that follow Wc3:WoW's development progress begin to panic and insist the project is dead or on hold. I'd like to notify everyone that Wc3:WoW is not dead nor is it on hold. As a reminder as to why not much has been reported lately, we're still trying to get Wc3:WoW to work with WarCraft III patch 1.24 and have some functioning triggers in it at about the same time. However, the very old GameCache code is proving itself to be quite unorganized and complicated, making the conversion of code/triggers to 1.24 even more difficult. Whether we decide to fix it up and move forward or to recode the Wc3:WoW GameCache entirely is a decision we're still juggling.
Initially, it was our plan to easily transfer as many triggers from Wc3:WoW to the 1.24 compatible version as possible. Unfortunately, that plan isn't going so well and we may just have to recode literally everything all over again. It isn't as much of a setback since we had this in mind the whole time, but it is rather unfortunate since this will make development on new systems, features, spells, etc. a bit more tedious. Eventually, everything in Wc3:WoW will be recoded completely by Yixx - unless we recruit another dedicated coder. It'll be a while until that day has come, but we'd prefer it not be immediate, since the older triggers from Wc3:WoW are useful and will save us a lot of time in the long-run with getting the campaign playable. Right now though, compatibility and messy code work seems to be our main obstacles.
There is no need to panic after reading this news post. It is just an informative post to reassure everyone that the mod is still being worked on actively and that there are a couple roadblocks that are slowing us down; we'll overcome the obstacles soon enough though. Once Wc3:WoW is compatible with WarCraft III's 1.24 patch, I can begin working on the terrain again! Orgrimmar is my main priority to get at least another 25% complete when I can get to work on it again, so hopefully I can get started soon so I can show off screenshots of it! Speaking of which, I appreciate the community helping out by providing World of Warcraft screenshots and videos for me to reference back to when reterraining Wc3:WoW. I can really use more screenshots of Orgrimmar though! ;-)
Thanks for reading and tracking the mod. I read all comments on both our hosted forum at the Hive Workshop and at Mod DB.
Stay tuned for further information about progress with compatibility and functionality...
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like WarCraft III: World of WarCraft. We love games like Warcraft III: Frozen Throne that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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