Nirvana is a melee mod for WarCraft III TFT. It adds several custom races and can be played on any melee map. This project is focusing on renovating WC3, expanding its playability while keeping it well balanced.
Enhanced engine on its highest graphic setting.
Wow! looks amazing, but i wonder, if im using a ENB in my warcraft will no longer "compatible" with these new graphical improvements?
Theoretically, it should be compatible with any fx injector. But the the fx injector will only be able to render upon the final scene(UI is included).
Gorgeous.
The undead look awesome
can't see what you updated
It's hard to notice if you never really payed attention to how bad WC3's graphics are.
There's some improved lighting, some bloom, and some normal mapping in there. That's about it. =p
Now, realistically, because of these changes the WC3's engine SHOULD support about as complex of stuff as SC2s. The only thing missing is specular mapping, which WC3 technically has, it's just really weak.
Specular mapping in WC3 is embedded into the texture, so that's why it appears to be weak. I used auto-generated normal maps for meshes in this demo since I don't have the time to recreate such large amount of textures. But specular maps have to be hand drawn.
take my like
:O niiiiiice. I use an ENB to get things like lense flares and improve the colours, but doing this in-engine is pretty dope b/c it doesn't affect the UI. Do you think it would be possible to have things like DoF (tilt-shift, anyone) and anamorphic lense flares? I know these don't make gameplay easy, but they could be nice for cutscenes. Turning them on and off with hotkeys would make them easy to get rid of if they interfere with gameplay.
hola