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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

Add media Report RSS wots_powerplant Window Room - Version 2
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ScamPictures
ScamPictures - - 12 comments

Very interesting.. But maybe if you could make the thunder effect strike 2 times in a split second, it would be more realistic :)

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Description

This is the second version video of the first, 99% completed room in wots_powerplant. While the frequency of the lightning, sounds, intensity and so on may be tweaked this is pretty much final. Also note that the view through the window doesn't look right, this is due to the way I playtested the map and will look different in the end result.

A note to those concerned about optimization:
A water_lod_control will transition the expensive water to cheap almost as soon as you leave the room.
Two of the doors lead to corridors, and as such won't add much on top of the rendering effort.
Areaportals will be used.
The room is fairly small, pillars and such are func_detail and the few physics props that exist are of a high performance nature with simplified physics.

Thanks, and enjoy!