Ultimate is an ambitious mod for Paradox Interactive's outstanding grand strategy game Victoria II, it has an expansive feature list with multiple new start dates, from 1604 to 2023.

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Suggestions (Games : Victoria II: A House Divided : Mods : Victoria Ultimate : Forum : The Ultimate Victorian Pub : Suggestions) Post Reply
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Apr 7 2014 Anchor

Feel free to share your ideas/suggestions with us and the community here!

Apr 7 2014 Anchor

Able to annex single provinces instead of entire regions.

Annex capital provinces/regions

Before the WWII scenario Greece has cores in A.Minor and N.Epirus (and maybe Eastern Rumelia). The Megali Idea decision makes no sense.

Dunno if this is fixed but is there a way to nuke a hostile country that isn't the enemy war leader?

Option to form a Balkan Union

In the CptObvious or whatever video I saw that Yugoslavia was a USSR satellite in the Cold War scenario which doesn't make much sense (unless there is an event where they choose to remain a satellite or become unaligned)

Fixed relations: No longer should commies and fascists ally with each other. Nothing like USSR and Prussian Constitutionalism France attacking communist NGF.... When a country goes communist things should get weird, with other powers gaining a "restore order" casus belli like the real life campgain in the USSR. Not to mention Fascist Italy being pals with the USSR.

Finally (for now), more nationalist rebels. If the Ottoman Empire gets destroyed by other powers, there should be nationalist rebels everywhere. Same goes for all mutli-ethnicl Empires

Edited by: Drakoblare

Apr 7 2014 Anchor

Drakoblare wrote:

Dunno if this is fixed but is there a way to nuke a hostile country that isn't the enemy war leader?


That's never been an issue.

Apr 7 2014 Anchor

I recall CptObvious trying to nuke others but was only able to hit Germany. Could be wrong. Anyway, that's nice to hear

Apr 7 2014 Anchor

Drakoblare wrote: I recall CptObvious trying to nuke others but was only able to hit Germany. Could be wrong. Anyway, that's nice to hear


The problem was unrelated to Sweden (the country being attacked) not being a war leader (actually I believe it was warleader). But yes it's been fixed. ;)

Apr 7 2014 Anchor

That's awesome!
Now, out of all my suggestions the only ones I think are major is annexing single provinces and capitals. I know annexing capitals is possible (the SiR mod did it) but I dunno if the single province annexation is possible.
Oh, and since there was a big fuss about the zombie thing (which I'm glad isn't in the base mod), I wonder if Ultimate is compitable with the Halloween zombie one.

Apr 7 2014 Anchor

Drakoblare wrote: That's awesome!
Now, out of all my suggestions the only ones I think are major is annexing single provinces and capitals. I know annexing capitals is possible (the SiR mod did it) but I dunno if the single province annexation is possible.
Oh, and since there was a big fuss about the zombie thing (which I'm glad isn't in the base mod), I wonder if Ultimate is compitable with the Halloween zombie one.


For now we think it's preferable to stick with Paradox's decision to make capitals annexable only when they're the last region standing. Similarly single-province annexation most likely won't be implemented as it would make for a frustratingly cluttered menu when choosing the province in question, Victoria having far more provinces than EU. The Halloween zombie mod isn't compatible with Ultimate either.

Apr 7 2014 Anchor

I guess that makes sense... guess I'll have to cheat to take N.Epirus but is the cluttered menu such a big problem? And what's the reasoning behind not annexing capitals? I dunno why Paradox went that way in the first place

Edited by: Drakoblare

Apr 7 2014 Anchor

I think capitals need to be able to be captured, It drives me insane when i have to take lands i dont care about just for a single region

Edited by: Deathhood98

Apr 7 2014 Anchor

Deathhood98 wrote: I think capitals need to be able to be captured, It drives me insane when i have to take lands i dont care about just for a single region

Agreed and it seems that if you have completely dominated a country, you should be able to do whatever the f you want

Apr 7 2014 Anchor

pettergra wrote:

Deathhood98 wrote: I think capitals need to be able to be captured, It drives me insane when i have to take lands i dont care about just for a single region

Agreed and it seems that if you have completely dominated a country, you should be able to do whatever the f you want


Yeah, I never quite got the warscore mechanic "Ok, you have destroyed all of our armies and navy and occupy the entire Empire. You may now demand 2 wargoals"

Apr 7 2014 Anchor

Drakoblare wrote: I guess that makes sense... guess I'll have to cheat to take N.Epirus but is the cluttered menu such a big problem? And what's the reasoning behind not annexing capitals? I dunno why Paradox went that way in the first place


It would be quite a problem. Even with the current acquire state cb finding the region you want in a big empire can take quite some time, an acquire province cb would be incredibly frustrating. Had I more control over the game I would add a 'find province' feature to that menu and gladly include that casus belli, but I don't.

Capital regions are the heart of nations and there aren't many instances in history of conquerors taking them without conquering the whole country. However, while the Acquire State CB will be the same we did change the Conquest CB. It's much more easy to fabricate, you don't have to strip bare a nation until it only has 2 regions or less before you can try to conquer it, including its capital. I think that should please everyone. ;)

Apr 8 2014 Anchor

I think theres a line of code you can change to be able to take capitals, just google it

Apr 8 2014 Anchor

- an Congress of Berlin event, with some kind of election, in terms of the independence of the balkan countrys. (except there is one in vanilla HoD)

- an "march through" casus belli/event/desicion, for country that block your path for a full scale invasion. (like Belgium in WWI.)

- 20 July plot for germany and removal of mussolini event for italy with peace option. (at least if the war isnt going that well)

- massiv joining of small nations on the winning side if a certain, relatively high warscore is reached, in WWII.

- event chain for the possible failing of the social market economy in the federal republic, with communist revolution in its "aftermath". (i know, a bit surreal, but i think it would be cool)

- event chain for the Uprising of 1953 in the GDR, with "not interfere" option for the soviets. (this option should increase the militancy by far)

Apr 8 2014 Anchor

@justrubbish: No Congress of Berlin event for HoD... and it won't be needed if rebels are fixed.

@Ed: I'd be willing to go through a huge list of province names if that meant clean and accurate borders. Also, as the annexing capitals go, I think you have a point with annexing capitals but shouldn't capitals change if they are cut off from the rest of the country?

Apr 8 2014 Anchor

I remember EdFellow saying that he once vassalised the USSR and France but soon they became great powers and hence became free and independent again, which doesn't make any sense! (Moddb.com) Try imagining: in real life a puppet state develops a prosperous industry and suddenly breaks free without permission of the dominating power, ridiculous.

Is it a way to manage vassals' rise? For instance, when a vassal/puppet/satellite state rises to become a great power, the dominating has to make decision: an infamy gain for a prestige loss of the puppet, a free CB to reclaim the dominion, or a relationship/influence increase for freedom allowing. Or re-code the great-power system to make dependent states only able to be secondary powers. At the same time, dependent states can still be given decisions to gain influence from outside great power in order to expel the foreign dominion.

Vassalisation is always a good feature of Victoria II. Considering the world-war system brought by this mod, this system becomes more important. I wholeheartedly hope my suggestion will be considered, because this mod is really attractive and fantastic so far! :D

Apr 8 2014 Anchor

amen_leung wrote: I remember EdFellow saying that he once vassalised the USSR and France but soon they became great powers and hence became free and independent again, which doesn't make any sense! (Moddb.com) Try imagining: in real life a puppet state develops a prosperous industry and suddenly breaks free without permission of the dominating power, ridiculous.

Is it a way to manage vassals' rise? For instance, when a vassal/puppet/satellite state rises to become a great power, the dominating has to make decision: an infamy gain for a prestige loss of the puppet, a free CB to reclaim the dominion, or a relationship/influence increase for freedom allowing. Or re-code the great-power system to make dependent states only able to be secondary powers. At the same time, dependent states can still be given decisions to gain influence from outside great power in order to expel the foreign dominion.

Vassalisation is always a good feature of Victoria II. Considering the world-war system brought by this mod, this system becomes more important. I wholeheartedly hope my suggestion will be considered, because this mod is really attractive and fantastic so far! :D


agreed it would be stupid if after vassalization:
France: prestige:3000 Indu.: 2000 Mil.: 160
and then they become free

Apr 8 2014 Anchor

Prestige is devastated when a nation loses WW2. They have to work very hard to get a proper score back. Obviously sometimes their rise back to power will be inevitable, and that's quite alright. Consider Germany, 20 years after reunification back as the biggest player in Europe.

Edited by: EdFellow

Apr 8 2014 Anchor

Well shouldn't we be able, as puppet masters, to keep them from growing? Also, if Fascist Germany made Communist USSR its puppet, shouldn't they stop being communists?
Also, any chance of annexing puppets after decades of being their master? I always thought as puppets more of an autonomous country inside the master Empire (got that since Romanian states would aid the Ottomans and never rebel in game)

Edited by: Drakoblare

Apr 8 2014 Anchor

Drakoblare wrote: Well shouldn't we be able, as puppet masters, to keep them from growing? Also, if Fascist Germany made Communist USSR its puppet, shouldn't they stop being communists?
Also, any chance of annexing puppets after decades of being their master? I always thought as puppets more of an autonomous country inside the master Empire (got that since Romanian states would aid the Ottomans and never rebel in game)


Russia was fascist until communist rebels took over. It then got in a war with Japan, lost and in the last screenshot ultra nationalists are about to take control back.As for the puppet mechanic it's best to leave it as is. There are already methods through which you can crackdown on rebellious puppets, making masters too overbearing would destabilise the balance of the game and is not needed at all.

Apr 8 2014 Anchor

Well, my puppets were usually colonies I let go so I really don't know how that works. So when you made the USSR your puppet they went fascist? That solves everything :D

Apr 9 2014 Anchor

Well, right now I have only one suggestion. I'm not sure whether you'll like it or not, as reading the last news post, this project is quite personal, without outside work, but I wanted to suggest, on a later date perhaps, letting people to send you events/decisions for their own country, or the one they would love to play as, however small it would be and, if you find it decent, balanced and not game breaking then you could include it. As I said this is quite a far-fetched idea, not for the early releases, but you could consider it, as with such a massive project it would be hard to add every historical event/decision for every country in a more than 400 year part of awesome history.

Apr 9 2014 Anchor

bencebence wrote: Well, right now I have only one suggestion. I'm not sure whether you'll like it or not, as reading the last news post, this project is quite personal, without outside work, but I wanted to suggest, on a later date perhaps, letting people to send you events/decisions for their own country, or the one they would love to play as, however small it would be and, if you find it decent, balanced and not game breaking then you could include it. As I said this is quite a far-fetched idea, not for the early releases, but you could consider it, as with such a massive project it would be hard to add every historical event/decision for every country in a more than 400 year part of awesome history.


I'll be quite open to that once the mod is satisfyingly stable and our work is mostly done, say in a few updates. We'll only have to set up a system to make the integration of fan-made events expedient. It's an excellent idea :)

Apr 9 2014 Anchor

Trad fr?

Apr 9 2014 Anchor

I have a great suggestion

Post the download link.

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