This is the balanced Veritatem Imperialis II version of the mod. New features: High Energy turn for Imperial and Chaos Battleships and Titans. Fixed Chaos campaign. Now with the beta master key.
Veritaten Imperialis II - VI2 MASTER KEY Gamma: Xenotide
Website: Moddb.com
BUG: SWORD ESCORT MODEL MISSING. IN and AM get new missile and laser batteries.
Installation:
1: Go to your steam folder: \Steam\steamapps\common\Battlefleet Gothic The Cadian Gate\BattlefleetGothic2\Content
Make a backup save of Localisation and Data folders.
2: Unzip the archive into your BFGA2 folder, like Steam\steamapps\common\Battlefleet Gothic The Cadian Gate or however you installed it.
3: Move BattlefleetGothic2-WindowsNoEditor.pak (a large file) from Steam\steamapps\common\Battlefleet Gothic The Cadian Gate\BattlefleetGothic2\Content\Paks
to an empty folder included in the mod: Steam\steamapps\common\Battlefleet Gothic The Cadian Gate\BattlefleetGothic2\Content\Paks\Stock (or your bfga2 install folder)
4: Go to steam, set BFGA2 launch options:-NoEAC
NEWS: Xenotide is here, and aliens all over the galaxy gather to fight for unspeakable reasons!
TAUINIFICATION: Both tau factions have both ship sets. Much more coming later.
Eldar have upgraded their flagships, now the Phoenix and Voidstalker come with a full pulsar variant at the expense of hangars, and a full starcannon variant with double hangars.
But the Dark Eldar are not to be left behind and gain a fierce Flagship in the Black Heart, a battleship with double hangars, torpedoes and lances on its prow.
The mighty Anubis titan, courtesy of Skalgrim, now stalks the stars, evaporating the Necron's enemies.
Fear not, holy defenders of the Imperium! The Relic Battle Barge is here to stand against the alien aggression and the Relic Strike cruiser stands ready to deliver thunderhawks and torpedoes both! A more expensive space marine flagship with 3 extra bombardment cannons, plasma broadsides and double the hangar capacity to repel the invading xenos!
This is just the beginning.
Credits:
Hex/Pak editing: PistonMiner/Dire_Venom
Balancing: Caliger/CALiGeR190
CSV/JSON editing: Imperator/DeusImperator, JonathanZotack
New ship part: Dire_Venom
Campaign mod: Skalgrim.
Skalgrim's extra customisation mod is included.
Additional ship information and help: Dire_Venom and Skalgrim
Special thanks to Iluv who fixed a mod-only related bug in the official Chaos Battleship hulls, making Chaos carriers beside the Despoiler possible.
many new ship dont have portrait is normal?
Yes.
ohh great I thought I had installed something wrong xd
is this the latest version? I don't need the other two? thanks for answering!
Dominatus and VI2 base version are not compatable. Xenotide is the most up to date version. It's not an update or sub-mod, it's a full new release version, so replace the old VI2 files with these ones.
Hey, new to this mod. Did you sort out portraits for those new ships without one? Stuff like that would drive me insane so wanted to ask before downloading.
Ta
It's not a thing that can be fixed. Nobody has access to the Files for the Portraits. If a new ship gets added, it will either use an existing one (if it replaces an existing ship slot) or be left blank.
That said the ship models will apear in game just fine, and they will function in combat just fine; it's just the portraits.
I installed it as the instructions stated, but still got the vanilla game stuff
Did you unzip everything properly separate the two Paks? That's the most common cause for that.
I assume this is not compatible with Skalgrim's mod? Currently running that and quite deep into Imp campaign, it's great, but getting that "More units!" itch. Also if there is a version that is can be used alongside Skalgrim (Dominatus?) is it savegame compatible?
This is a standalone mod. It won't work with Dom or Skal's mod.
Though I doubt this will happen, is there a possibility for this mod to merge with Skalgrim? I kinda love both mods’ additions