UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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Talic Feb 17 2012, 2:56pm says:

I hope those are not predefined team/factions setups, I'd hate fight against Sisters as IG.

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Chompster Feb 17 2012, 6:26pm replied:

yea that would be kinda weird..

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Geodav Author
Geodav Feb 18 2012, 1:17pm says:

atm the team/factions are predefined as this is the only way i can get the teams to work.

we're working on a way to let you select which team to play but it might take some time

+1 vote   reply to comment
Velmarshal Apr 3 2012, 4:48pm says:

My suggestion is to work only on two factions, and then gradually add others, whne you have spare development time.

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a short preview of what we're trying to do for the warfare gametype

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Feb 17th, 2012
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