UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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DELTΔ
DELTΔ - - 552 comments

damn processing

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Dremth
Dremth - - 1,400 comments

is says error again :P

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Geodav Author
Geodav - - 311 comments

i know i'm sorry about this, i did it the same as the necron rifle but it's still having problems, i'll try some else in the nest few days

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zombieOnion
zombieOnion - - 632 comments

You seem to have put 2 beams in there, with different origins points. And the origin points aren't rotating with the turret, but just sitting still on the origin bone.

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turret test