UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...
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UltraMarines the Movie | Locked | |
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Oct 1 2009 Anchor | |
looks like this time it's for real, lets wait and see if it gets anywhere, or we could do a machinima !!! |
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Oct 2 2009 Anchor | |
Lol whats a machinima? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 3 2009 Anchor | |
machinima are films made with gameshave a look here Machinima.com , or just watch the UT3 films which where all done with the game --
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Oct 4 2009 Anchor | |
Lol isnt that sorta infringing on copyright though? Using machinima to create a movie using someone elses creations? (eg. ingame characters and weapons) -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 4 2009 Anchor | |
not really, you just have to be careful, eg no money --
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Oct 4 2009 Anchor | |
Ahhh ok. So maybe we could do an opening scene for our mod using machinima? Ive never used machinima so i have no idea how it works lol -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 5 2009 Anchor | |
thats the idea, replace a few of the opening video#s with our own stuff --
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Oct 5 2009 Anchor | |
Kool, so how does machinima work? Does it like extract the game models from what ever game you select, then all the user has to do is animate them into a movie? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 6 2009 Anchor | |
if it was only that easy, as mentioned before (old forum) i've worked out how to use FaceFX so that we can make our characters speek which is more than i could in the last version. --
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Oct 7 2009 Anchor | |
So is machinima just recording software like FRAPS then? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 8 2009 Anchor | ||
no, go to make something unreal and look at the machinima submissions. Geodav himself had one. Hey geodav, what would you think about making one entirely in 3ds Max so that we could have a high quality prerender? It'd be very similar to something you'd see in an actual retail game. We could even use the same models, just spruce them up a bit. |
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Oct 14 2009 Anchor | |
nice idea but way to much work even for a short film. to be very honest i've never tried to make any sort of film in max. i did how ever make a short movie with our UT2004 version mod, i never did do a good recording of it !!!! --
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Oct 14 2009 Anchor | |
Lol id like to learn how to animate in 3ds max, itd be a good skill set to have under my belt. -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 15 2009 Anchor | ||
I agree. In all honesty, that's pretty much what all my time goes to right now. I'm working on a 3ds Max movie before I get too much into UT40k. |
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Oct 15 2009 Anchor | |
Can 3ds max animations, such as walking and shooting be imported in the UnrealEditor and used as character walking/shooting animations? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 16 2009 Anchor | ||
Yes. That's how you get custom animations. You can set them up as an animation tree for characters, or for single animations for machinimas. |
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Oct 16 2009 Anchor | |
Kool. So if i was to create some shooting animations in max, id be able to export them to the UE using the UnrealActor plug in for 3ds? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 17 2009 Anchor | ||
Yes, you use ActorX |
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Oct 17 2009 Anchor | |
Lol you just said i couldnt in the other thread. You said Id have to use Cascade. -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 17 2009 Anchor | ||
Sorry, I thought you meant the actual gun animation. The shooting "animation" is actually a particle effect made in Cascade. This is like the muzzle flash, or bullet tracers. Sorry for the confusion. |
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Oct 17 2009 Anchor | |
Oooo nah i meant the shooting animation lol. Oh well i might learn to use cascade if i get the time. -- Looking for a mod team? You're in luck. Check out our mod page. |
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Oct 8 2010 Anchor | |
they've just updated thier site the film/dvd will be released on the 29 Nov 2010, might be tempted ok watched to film today, not sure if was worth the money but a nice film, some of the walk anims were a bit dodgy but on the whole glad i got it btw a nice twist in there can't say to much though --
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