UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...
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Nov 3 2009 Anchor | ||
Hi all, so I'm a beginning game artist, I attend a game artist school in Belgium, If any question feel free to ask ? -Tom De Vis |
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Nov 3 2009 Anchor | |
ok i need to know how much you know about Warhammer 40,000 eg:- play the board game or read some of the books or just play UT40k or DoW --
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Nov 3 2009 Anchor | ||
Well I don't know anything about Warhammar 40.000, but shouldn't be a problem to do some research about it.
What do you mean ? I wasn't thinking on directly designing into the ut3 engine but only import it into the engine in a very late stadium. (to adjust lights etc?) |
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Nov 3 2009 Anchor | |
ok we need to clear up what you want to do, i think you might mean Environment meshes (static meshes) try this site for more info Book.hourences.com --
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Nov 3 2009 Anchor | ||
Yes sorry, I do mean environements! |
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Nov 3 2009 Anchor | |
For ut3 you dont build your levels in max, you build them in the ut3 editor. But you can make environmental objects and static meshes in max then import them into the editor to help decorate your level. -- Looking for a mod team? You're in luck. Check out our mod page. |
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Nov 4 2009 Anchor | |
i don't normally do this but here's a few links to get your teeth into Games-workshop.com some extras or google TYRANID SPORE CHIMNEY or TYRANID CAPILLARY TOWERS --
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Nov 5 2009 Anchor | |
I also have a couple of environmental meshes that need much, much better textures if you wish to help me out Los? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Nov 6 2009 Anchor | ||
I'm sorry but I totally misunderstood what you were asking for, also I misunderstood the concept of your game. |
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Nov 6 2009 Anchor | |
Lol why what did u think we were asking for? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Nov 7 2009 Anchor | |
Ok Los no panic maybe we hit you to hard with the content, just have a look at the links i posted pick one of the items and see if you can make a nice mesh for it, that way you can practice without any pressure, which is what modding is all about FUN --
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Nov 7 2009 Anchor | |
Lol yeah you dont have to do all the models, you can pick whichever one you want to model, and go for it. The whole point of being in a mod team is to learn and to have fun. -- Looking for a mod team? You're in luck. Check out our mod page. |
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