UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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010909(September) Build bug list (Games : Unreal Tournament 3 : Mods : UT40K: The Chosen : Forum : Beta Bugs / Issues : 010909(September) Build bug list) Locked
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Geodav
Geodav UT40k Team Leader
Sep 6 2009 Anchor

Space Marine content :-
SM Rhino name corrected
SM LSTyphoon name corrected
SM Characters Fixed head/helmet problem
SM BoltPistol uses enforcer arm anims (temp)

Chaos Marine content:-
CSM Characters Fixed head/helmet problem

General:-
Team Colours ___ Not all Factions have full team colours yet

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Sep 7 2009 Anchor

Are these bugs you've fixed, are intending to fix, or just a list of them?

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Geodav
Geodav UT40k Team Leader
Sep 7 2009 Anchor

if it says fixed or corrected then its done mainly happened due to the fact i had to go back to a older code base. hope to add more soonish

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biggest_kid
biggest_kid Modeler, Texturer, Mapper
Sep 8 2009 Anchor

Ok keep up the good work then geo ;)

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