This mod is currently a pretty big WIP

So far, I've been porting the maps, and making sure they look visually correct.

Some maps look great so far

Another one

Other sections of these maps are heavy-to-mid WIP, and require some visual fixes in Hammer to look correct.

An example of a WIP map

This is a section that is almost visually complete, there's obvious texture alignment issues, but nothing's missing

I have the following working:

  • Basic entity support. Such as enemies, friendlies, and weapons
  • Map loading, you can move between maps
  • Most of the map geometry, some needs brush-fixing

What needs to be done:

  • Missing textures
  • Texture alignment repair
  • Map scripts. Such as doors
  • Collision detection fixing
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What is this mod?

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  • The maps from Half-Life: Uplink, but in Source.
  • Some lighting additions to the maps, along with minor visual changes. Nothing that'll harm the geometry, though.
  • Additional detail to the outside areas of the map.

As you'd expect, this is just a port of the Half-Life demo maps, so nothing else can really be said about it.

Comments
MR.SUPERIOR
MR.SUPERIOR

Good luck dude

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FReeMaN791
FReeMaN791

You beat me to re-create the "Uplink" for HLS)

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flippedoutkyrii
flippedoutkyrii

Huh, this is a first. I've seen a lot of folks try and port this to HL2 in the last 10 years but not one through HL Source.
Best of luck, man. :)

Reply Good karma Bad karma+5 votes
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