UnWheel is a driving modification for Unreal Tournament 2004. The idea behind UnWheel is not to create the ultimate racing game, or the 4x4 simulation with the best physics, or to specialise in any one area as other modifications and games do, but to simply create an assortment of gametypes and vehicles with the focus on fun driving, whether it be racing, rallying, or simply freestyle driving around. Thanks to Unreal Tournament 2004's support for extremely detailed models, you'll be driving some of the highest quality cars and trucks available. Each vehicle has it's own distinctive handling, and thanks to the excellent in-game physics, they all react in their own way to every bump in the road and every corner they turn. UnWheel really is a must-have modification for any driving fan, no matter what their preferred driving genre may be.
The UnWheel team is once again, very pleased to announce the release of a new version of UnWheel - UnWheel R5. We have a huge pile of new content (40 vehicles, 84 maps), loads of new features (including global record tracking), and many, many bug fixes and other improvements in this version. It also
Posted by Shrimp on Jun 10th, 2006 digg this super bookmark
The UnWheel team is once again, very pleased to announce the release of a new version of UnWheel - UnWheel R5.
We have a huge pile of new content (40 vehicles, 84 maps), loads of new features (including global record tracking), and many, many bug fixes and other improvements in this version. It also makes full use of UT2004's mod system, so it's much easier to install and manage, and doesn't mess with your UT2004 install at all.
It's available for immediate download in both EXE installer and manual install ZIP formats from the UnWheel homepage.
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Way better than the last version I played, but still needs some work in my opinion.
The turning radius of the vehicles is alittle weak for racing. The since of speed is not all there until you use boost. Finally the damage system is way way too sensitive. I go tap a mushroom and take a couple bars of damage, which is um extreme.
Otherwise, its improved greatly since the last time I played it. Some of the maps could use alittle work, but most of them are clear cut fun. Good job so far.
Keep It Up,
Spector