Enter Unreal Evolution. An all-round upgrade for the singleplayer portion of the 1998 FPS classic "Unreal" (or Unreal Gold). It's an UNREAL Experience. It's a REAL game. If you've played my critically-acclaimed 'GMDX' mod for Deus Ex, you know what to expect; relatively faithful enhancements spanning most aspects of design including Artificial Intelligence, Weaponry, Level Design, Audio Design, Graphics and Art Direction, albeit on a smaller scale. Read on...

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Dodge Keys & Grenade Keys not working despite binding (Games : Unreal : Mods : Unreal Evolution : Forum : Bug Reports : Dodge Keys & Grenade Keys not working despite binding) Locked
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May 3 2020 Anchor

G'day Totalitarian. Firstly, terrific mod—it seems I have most of the features working, barring a select few.

  1. The "Throw Grenade" key does not appear to work, despite rebinding it around to see if I could get it to work. There were grenades in my inventory, and I can use them by selecting them as an item (scrolling with [ & ] respectively) and "using" them, but the keybinding doesn't seem to like me.
  2. The "Dedicated Dodge" key doesn't work, either. It appears to be piggy-backing off of the "Feign Death" Key (F), and it simply performs the animation of feigning death when used on F. I've moved the bind to ALT as well as G to troubleshoot, but it doesn't appear to work at all.
    • As an interesting aside, I read that you patched the grunting sounds to only perform SOMETIMES, but my dodges create grunts 100% of the time, so I think this feature might not have installed correctly.

I've got OldUnreal 227i installed, and installed U:E 1.1 directly into the \steamapps\common\Unreal Gold\ path. Within it is a separate folder titled "Unreal Evolution", so I'm also assuming it doesn't overwrite the Unreal directory. Attached a screenshot for your reference.

Filepath for Unreal, and Unreal Evolution

Cheers in advance for any assistance rendered. Have a lovely day, and thank-you for your passion in bringing this old gem of a game back to life.


May 5 2020 Anchor

Interesting. It sounds like for whatever reason Unreal Evolution's maps are not being loaded.

In the System folder is the file Unreal.ini. Open it and scroll down a little to find this:

Paths=..\System\*.u
Paths=..\Unreal Evolution\Maps\*.unr
Paths=..\Maps\*.unr
Paths=..\Maps\UPak\*.unr
Paths=..\Sounds\*.uax
Paths=..\Unreal Evolution\Music\*.umx
Paths=..\Music\*.umx
Paths=..\Meshes\*.usm
Paths=..\HiTextures\*.utx
Paths=..\Textures\*.utx

Paths=..\Unreal Evolution\Maps\*.unr should be there and listed above/before Paths=..\Maps\*.unr

If this is the case, try starting a new game (again). I noticed you posted a review (thanks) so must have already beat the mod properly. Did the dedicated dodge key work at that time? What I think may have happened is you tried Return to Na Pali then started a new game again. This causes a problem where vanilla player is spawned in instead of unreal evolution player (which handles new key input). Also try switching character class (male one, male two, female one etc) before you hit new game. Please let me know how it goes.


Edited by: |Totalitarian|

May 5 2020 Anchor

G'day, cheers for the reply!

Interestingly, the maps are loading, insofar as I can see the changes in levels (most obviously, the pavement and "secrets" you've hidden throughout Harobed Village, for example).

I haven't actually completed the game yet, but I was just so blown away that I might've written up a review early.

I just switched the player character model/skin/name around and started a new game, as you suggested. I can confirm the dodge works as intended, as does the grenade key! Such a silly but simple fix! Sadly, this doesn't affect my existing playthrough; but the rest of the mod is running perfectly fine—barring dodges and the grenades.

Might be worth adding this quirk into your FAQ, though! Thanks for the quick assist on that one :)

Edited by: ADos

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