The Freespace 2 Mod Project aims to bring the Freespace universe to the Sins engine.

Report Freespace 2 Mod Demo v2
Filename
FS2_Ent_1.051a_GTA_VAS_Demo.zip
Category
Demo
Uploader
midnightjoker
Added
Size
290.27mb (304,374,693 bytes)
Downloads
2,623 (1 today)
MD5 Hash
e1760745f43a5f6f2adc3d977091e245
Embed Button
Embed Widget

If you like Freespace 2 Mod Project, show your support by giving them a vote in the 2016 Mod of the Year awards

Description

This is the latest version of the mod which includes another new race, the Vasudan Imperium. This update includes many fixes and adjustments to stats. Still very much a work in progress but its coming together. It also includes many texture bugs which i haven't gotten around to fixing yet, but will in time. Hope you enjoy.

Preview
Freespace 2 Mod Demo v2
Comments
Mr.Irksome
Mr.Irksome

What version of sins is this for?

Reply Good karma Bad karma+1 vote
SchrankRitter
SchrankRitter

i hope for orginal

Reply Good karma Bad karma+1 vote
Thenkan
Thenkan

in news there is entrenchment

Reply Good karma Bad karma+1 vote
Entropy_A
Entropy_A

Does this work for Entrenchment 1.05?

Reply Good karma Bad karma+1 vote
zibafu
zibafu

Liking this mod so far man, really takes me back to the old days of watching massive ships duke it out.
Obviously since this is a demo you plan on doing more, so I really hope we see the Shivans soon.
Just some thoughts I have been having tho for potential improvements.
- Cap ships all have similar abilities, some variety would be good, for example, an overcharged beam attack - be good on the colossus class, do a massive amount of damage but beams shut down for a short time ? or Antimatter is completely drained as a result. Passive fighter improving ability, I think this actually exists as an ability in default sins on one of the carriers, so (ofc I am no modder) should be easy to transfer across to one of the cap ships. Passive armor/hull rep improvement ability or passive damage increase abilities, would be some good extra variations as all the abilities are pretty similar, and most cannot be levelled up meaning after like level 5, cap ships end up with lots of extra skill points unused.
Since freespace/2 was obviously a fighter heavy oriented game, I think the cap ships should gain an extra fighter slot per level, or 2 levels to reflect on that since the ships supposedly could house 100's of fighters, the hull on most cap ships doesn't increase per level, and also planetary bombardment is all currently the same, making the Hades for example, pretty useless as a siege engine.
I am sure, some or perhaps even all of this stuff may already be on your agenda, since its only a demo so far, if not tho, it may inspire some ideas in you.
Looking forward to updates

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sins of a Solar Empire
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
Report
Report
Share
Related Games
Sins of a Solar Empire
Sins of a Solar Empire Real Time Strategy
Related Groups
FreeSpace 2 Mod Team
FreeSpace 2 Mod Team Developer & Publisher