The Freespace 2 Mod Project aims to bring the Freespace universe to the Sins engine.

Report abuse Freespace 2 Mod Demo v2
Filename
FS2_Ent_1.051a_GTA_VAS_Demo.zip
Type
Demo
Uploader
midnightjoker
Date
Sep 8th, 2010
Size
290.27mb (304,374,693 bytes)
Downloads
2,442 (1 today)
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Description

This is the latest version of the mod which includes another new race, the Vasudan Imperium. This update includes many fixes and adjustments to stats. Still very much a work in progress but its coming together. It also includes many texture bugs which i haven't gotten around to fixing yet, but will in time. Hope you enjoy.

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Freespace 2 Mod Demo v2
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Mr.Irksome
Mr.Irksome Sep 20 2010, 5:05pm says:

What version of sins is this for?

+1 vote     reply to comment
SchrankRitter
SchrankRitter Jan 5 2011, 2:59pm says:

i hope for orginal

+1 vote     reply to comment
Thenkan
Thenkan Jan 23 2011, 5:51pm says:

in news there is entrenchment

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Captain_Valenzuela
Captain_Valenzuela Feb 17 2011, 6:10am says:

Does this work for Entrenchment 1.05?

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zibafu
zibafu Nov 11 2011, 7:26pm says:

Liking this mod so far man, really takes me back to the old days of watching massive ships duke it out.
Obviously since this is a demo you plan on doing more, so I really hope we see the Shivans soon.
Just some thoughts I have been having tho for potential improvements.
- Cap ships all have similar abilities, some variety would be good, for example, an overcharged beam attack - be good on the colossus class, do a massive amount of damage but beams shut down for a short time ? or Antimatter is completely drained as a result. Passive fighter improving ability, I think this actually exists as an ability in default sins on one of the carriers, so (ofc I am no modder) should be easy to transfer across to one of the cap ships. Passive armor/hull rep improvement ability or passive damage increase abilities, would be some good extra variations as all the abilities are pretty similar, and most cannot be levelled up meaning after like level 5, cap ships end up with lots of extra skill points unused.
Since freespace/2 was obviously a fighter heavy oriented game, I think the cap ships should gain an extra fighter slot per level, or 2 levels to reflect on that since the ships supposedly could house 100's of fighters, the hull on most cap ships doesn't increase per level, and also planetary bombardment is all currently the same, making the Hades for example, pretty useless as a siege engine.
I am sure, some or perhaps even all of this stuff may already be on your agenda, since its only a demo so far, if not tho, it may inspire some ideas in you.
Looking forward to updates

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Platform
Windows
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Release Date
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MD5 Hash
e1760745f43a5f6f2adc3d977091e245
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FreeSpace 2 Mod Team
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