IMAGE1: Overview
IMAGE2: Make sure the pivot is centered on the handle like so...
IMAGE3: Export paths in object properties...
IMAGE4: Export the weapon as .MDL
DOWNLOAD: Mediafire
3D's Max - Exporting Weapons To MOW
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
Posted by DUBONTIME👽 on - Intermediate Other
Nicely done. Btw you can enter any name in the export window, plug-in picks the name of entity from the object properties. Maybe it just save your time.
hey so all i ahve to do is waht u say and just export it and it works
Really useable.
Thanks DUBONTIME for taking the time for making these tutorials, this is useful!
no problem(:
Will you plan to make he tutorial for whelled vehicle ?
Yes, my friend.
Awesome :D !
I followed this guy's tutorial on YouTube on exporting weapons. I add all the volume boxes, add in the properties, lights, cameras and all that stuff. I edit the .DEF file but when I load up my game and select the weapon, I get an error report relating to some lines in the .MDL file. I've centered the pivot and all that, so I'm not sure what's going on. If anyone can help, I can screenshot the error report or send the files over. I'd really appreciate any help!
Can you send me screenshot of the issue?
Hey, on whom who reads this, can Autodesk Max 2012 be used on exporting mdls for GEM
n0p
Hello, I have a window that appears:
MDL EXPORT
and when I validate an error message appears:
matrix for volume ' body' is non-othogonal or has non-uniform scale !
what do i do ?
Ignore it if the model still makes it to the folder you exported it to.
Hey Buddy,Can we Editing a Tank With This...??
Where do I get the plugin for 3DS Max 2009?
How would one make a flamethrower tank/container?
I cant export in mdl ,
My model is making it to the game fine but it is always at an angle can someone help with this?