Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS New New Venator (view original)
New New Venator
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
fognar
fognar - - 54 comments

i like it just needs a sweet skin on it now

Reply Good karma Bad karma+1 vote
clone13538
clone13538 - - 50 comments

i agree. it looks good

Reply Good karma Bad karma+1 vote
xonone
xonone - - 1,601 comments

looks very nice.

Reply Good karma Bad karma+1 vote
Theta.Sigma Author
Theta.Sigma - - 553 comments

We then decided it could be even better, and are now applying even more detailing to the mesh, before we even consider skins, bump-maps, lighting and shadows :P

Reply Good karma+1 vote
Morthon
Morthon - - 1,024 comments

Admitted, beautiful model :D hope we can spam these ships :o

Reply Good karma Bad karma+1 vote
Theta.Sigma Author
Theta.Sigma - - 553 comments

Venators will not be population capped; indeed very few ships (even Executors) will.

Doesn't mean they'll be spammable though ;)

Reply Good karma+1 vote
Morthon
Morthon - - 1,024 comments

wait, wut??? O_o are you talking about infinite ships!? O_o

Reply Good karma Bad karma+1 vote
timstro59
timstro59 - - 1,586 comments

O_o infinte venators?!?!?

Reply Good karma Bad karma+1 vote
Theta.Sigma Author
Theta.Sigma - - 553 comments

Global population capacity permitting; my earlier statement is in relation to directly capping by number the amount of Venators.

Population will not be fixed per planet and per station level like in vanilla; rather varying per planet (canonically based) and changed by modifiers depending on how you manage the development of said planets! (expect boosting the capacity for crewing ships and churning out troops via developmental means to detriment other aspects of a planet's worth :P)

Reply Good karma+1 vote
kumzi97
kumzi97 - - 92 comments

I *greatly* disliked the vanilla population cap!!! Thanks!! Finally, actual fleets!!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Yes, our old new Venator just wasn't good enough for my liking.

Thus, a brand new one, with even more polys was born. Hallelujah.