Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.
And this goes to which faction???
The cool one
all it would take is one missle on the thin part and that ship is destroyed
missles are kinetic and go through sheild just like proton torpedoes which is why bombers are so effective against ships with hard points the only missles that arent kinetic are diamond boron which explode into a plasma burst destroying a lot of smaller fighters but also taking alot out of the sheilds cuz plasma is not only a state of matter which is thus kinetic but the matter is so spread out that the sheilds can compensate to deflect the blast but also takes alot of sheild power to do it
the ships have two types of shields, ones that stop lazers and ones that stop missiles, they left out the missle stoping ones in the game
so in theory the missle would work unless it has point defenses or extremely heavy armor