The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons.

Report article The UEAW Dev's Blog - Issue #2: 6th August, AD 2009

Good Evening* UEAW fans! Welcome once again to your brief, mirky glimpse of what we're up to in the deep and highly secure (Prototype had some fast-tracking auto-cannons installed recently after an unfortunate incident in which Fi'anCorrupt (FanEAW) ran at the security doors and almost dodged all of our landmines. It's ok, the last one got him) depths of the UEAW labs. Yes we have labs, albeit metaphorical ones.

Posted by Lt_Commander_Chris on Aug 6th, 2009 digg this super bookmark
Article


Good Evening* UEAW fans!

Welcome once again to your brief, mirky glimpse of what we're up to in the deep and highly secure (Prototype had some fast-tracking auto-cannons installed recently after an unfortunate incident in which Fi'anCorrupt (FanEAW) ran at the security doors and almost dodged all of our landmines. It's ok, the last one got him) depths of the UEAW labs. Yes we have labs, albeit metaphorical ones.

First of all, we thought we'd show you the logo for V1, a rather nice little touch which is very much in the spirit of UEAW's Light-Side/Dark-Side path. Anyone who appreciates Star Wars will understand the fighting figures ;) :

User Posted Image

But what, pray tell Chris, have you been doing in terms of developing the game? Well I'm not going to tell you, but I'll give you some vague notions 8). The Coding Department has been doing a lot of research whilst we are dealing with the clerical work, and we've discovered some exciting things (well, exciting for the coders and I is roughly equivalent to mildly uninteresting for the public, perhaps) as well as having prepared some extra twists to enhance your gameplay that you might not expect!

We're steadily plodding along churning out those all important models and skins, of course, ranging from capitals to fighters - but since capitals are more secret (since they're cooler and a larger part of the effort in a mod, hmm?) I'm only going to show you a couple of the latest star-fighters to be finished - the Sienar Fleet Systems TIE Aggressor and the KDY A-9 Vigilance. For reference, the former is an Imperial and Imperial Remnant heavy fighter, whereas the latter is an Imperial Remnant Interceptor:

User Posted Image

User Posted Image

That's all for this issue, folks, and I'll leave you with the notion that someone on our old modding staff actually had a sense of humour:

Moddb.com

LTCC
Head of Coding, Jack-of-Most-Trades

*(Once again, I won't apologise for those who read at different times from that of this being released and those in different time zones. I'm going to be like this in every new addition to our 'blog'. Get over it ;) )

Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Star Wars: Empire At War Icon
Platform
PC
Developer
UEAW Team
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Feature
Browse
Features
Report Abuse
Report article
Bookmark
Digg Super bookmark
Related Mods
Ultimate Empire at War (Star Wars: Empire At War)
Ultimate Empire at War
Star Wars: Empire At War - Single & Multiplayer Real Time Strategy
Related Games
Star Wars: Empire At War
Star Wars: Empire At War
Single & Multiplayer Real Time Strategy
Related Groups
UEAW Team
UEAW Team
Developer & Publisher with 7 members