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Ultimate Combat Mod or simply UCM is a mod for Total War Shogun 2
which features many alternatives for combat you can choose from.

The Team:

Astor
(
Creator / Main Scripter / Managment / Ideas)

Chubrokoli
(Beta Tester / Secondary Scripter / Sound / Ideas)

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What alternatives?
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Here you go:
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UCM-ClassiX
This is the "standard" version of the mod.
UCM-Variations
Features:
-vanilla unit sizes
-longer battles (higher morale, medium looses, balanced battles,)
-vanilla unit & building costs

Recommend for most people
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UCM-HardcorX
This is an extreme version of the mod.
UCM-Variations
Features:
-big unit sizes
-hit & run battles (fight to death, extreme looses, aggressive battles, size matters)
-cheap unit & buildings

Recommend for fun battles/extreme fights
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UCM-TactiX
This version is focused on more strategy than pure action.
UCM-Variations
Features:
-balanced unit sized (more ashigaru on battlefield than samurai)
-strategy battles (morale is important, use right unit classes to counter, quality over quantity)
-think what you will build, before it's to late

Recommend for people looking for a challange in campaign and battles
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UCM is designed for the following

Singelpayer:
Shogun 2 Campaign
Rise of the Samurai (can be played, but not optimized)
Custom Battles (Your personal sandbox)

Multipalyer:
Co-op Campaign
Classic Player vs Player battles
Classic Players vs AI battles
Classic Player/AI vs Player/AI

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Mod editions

UCM - Complete Edition (UCM-C + UCM-H + UCM-T + UCM-Music + ACC)
UCM - Standard Edition (UCM-C + ACC)
UCM - Hardcore Edition (UCM-H + ACC)
UCM - Tactic Edition (UCM-T + ACC)
UCM - Light Edition ( UCM-L <- without new units)
UCM - Addons (UCM-Music + ACC)
UCM - Relaunch Edition
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Actual Progress and versions:

Ikko-Ikki Clan DLC compatible (patch5)
Sengoku Jidai Unit Pack DLC compatible (patch7)
Classic 0.1RC
Classic 0.1F
Rise of the Samurai DLC compatible (patch9)
Classic 0.2RC <- without new modunits
Classic 0.2F
Classic 0.3RC

Classic 0.3F
Hardcore 0.3F
Classic 0.4F

Hardcore 0.4F
Tactic - 0.4B no release in 0.4

Fall of the Samurai Expansion (patch23)

UCM - Relaunch 0.5A
WIP

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Language support:

english (0.1RC and newer)
german ( 0.1RC and newer)
french (0.3F and newer)

more will be added later if necessary
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Version differences

a = alpha (not public)
b = beta (only beta testers)
rc = release candidate (WIP public version)
p = hotfix (patch for rc)
f = final (finished public version)
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Forum

The FAQ
Moddb.com

Feedback can be posted here
Moddb.com

Bugs can be reported here
Moddb.com

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Other

All factions playable in custom battles

Hattori only aviable with LE, Ikko-Ikki with DLC, the minor Genpai Clans won't be playable in UCM, because it can give people without the DLC strange bugs.

In custom battles you can now choose new kind of generals (Standard, Bow, Matchlock, History Battles, Daimyo)

The Guard size and moral depends of the general itself

Normal cost 300, 20 morale, 30 men
Bow cost 400, 20 morale, 30 men
Matchlock cost 600, 20 morale, 30 men
History weak cost 800, 22 morale, 60 men
History strong cost 900, 25 morale, 80 men
Daimyo cost 1000, 30 morale, 100 men

Ikko-ikki have a few new exclusive units, they will be now more special than other clans in campaign.

Christian got a new unit, the Flamethrower in campaign.

Line-Ashigaru are better Matchlock Ashigaru with more men and are much better trained and organized.

Tokugawa and Hattori clan have special Ninjas, the Assassins from the Tokugawa clan are well trainend soldiers with the bow. Hattori Sharpshooters prefer more armour than other ninjas, they are eqipped with a teppo and they know how to use it good.

Samurai Saboteurs are special samurai with a shotgun like teppo, they range is low compared to others and ammo less, but once in range, they get everything, their kisho training helps them alot for an excelent for ambush.

Morale changes:

Morale is quite important now, if your general dies, you could loose a winning battle easy. Troops getting ambushed, attacked from behind or flanked also get a morale hit. But if troops get attack from infront, they get a small moral bonus, because they can prepare for battle. The units have now much better fatigue, they can run longer and don't get so fast tired, but once they get tired they morale could get a hit. Cavalry is very effective against infantry, especialy from behind, most weak troops flee imediatly, but fleeing troops have a greater chance to come back and fight again. There are also many other morale things changed, just check it out.

There will be some music addons you can choose from.

Everyone can join the official UCM steam group!

Steamcommunity.com

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UCM-Header
New ideas are welcome!

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RSS feed Articles

New relaunch of UCM

News 0 comments

Ultimate Combat Mod relaunch

I am proud to announce an upcoming version of this mod!

Since the addon the game changed alot and it's time to change it again...
But notice that the mod will not return back like 0.4F was.

We will catch up ideas from that version and are going to improve them. Also there will be only one version, so no Normal/Hardcore/Tactic for now. The first version will be simple compared to older ones.

Features for 0.5 are:

-More Generals & custom abilities
You can choose what kind of generals you want. From melee to range. Or why always mounted? Give him a No-Dachi and go hunting! Or do you prefer a stealthy one with bombs?

-Advanced Battles
Battles will be different than vanilla. We are going to make an unique balancing system. I would say that the target is not realism. There will be more information later about this.

-New unit variations
Tiered of the same old clone armies? We give them style! There are going to be lot's of different Samurai. Some you have seen allready, like the hero units.

-New unique units
Flamethrowers, Saboteurs, Grenade Launcher Ashigaru and more are waiting for you!

-Single Unit Controlling
Ever thought controlling a single unit would be awsome? We did that. Choose one of many individual master of the battlefield. They are powerful but not godlike!

This mod will focus in feature for custom battles and classic mp battles. An example battle involving those "One-Man-Troops" would be a siege battle. With 2 players & 1 AI vs 1 AI. Each player will have one master and nothing else. While the AI battle against, the players try to go stealthy into the castle. You could also give the enemy AI an master too. Going for an awesome 1vs1 fight!

Credits for Work

Credits for Work

Feature 0 comments

Here you can read the credits about the people others work.

RSS feed Downloads
Ultimate Combat Mod - UCM 0.4F (no music)

Ultimate Combat Mod - UCM 0.4F (no music)

Full Version 5 comments

Ultime Combat Mod - UCM 0.4F version, this is the complete version. Included are Classic, Hardcore but no Music. Please delete any older version first...

Ultimate Combat Mod - UCM Complete Edition 0.3F

Ultimate Combat Mod - UCM Complete Edition 0.3F

Full Version 0 comments

Ultime Combat Mod - UCM 0.3F version, this is the complete version. Included are Classic, Hardcore and Music. Please delete any older version first. You...

Ultimate Combat Mod - UCM Hardcore Edition 0.3F

Ultimate Combat Mod - UCM Hardcore Edition 0.3F

Full Version 1 comment

Ultime Combat Mod - UCM 0.3F version, this is the hardcore version. Please delete any older version first. You can read how to install this mod in the...

Ultimate Combat Mod - UCM Standard Edition 0.3F

Ultimate Combat Mod - UCM Standard Edition 0.3F

Full Version 1 comment

Ultime Combat Mod - UCM 0.3F version, this is the standard version. Please delete any older version first. You can read how to install this mod in the...

Ultimate Combat Mod - UCM 0.3RC

Ultimate Combat Mod - UCM 0.3RC

Full Version 0 comments

Ultime Combat Mod - UCM 0.3RC version, this doesn't got the hardcore versions included, but it will be avaible in 0.3F Please delete any older version...

Ultimate Combat Mod - UCM 0.2F

Ultimate Combat Mod - UCM 0.2F

Full Version 0 comments

Ultime Combat Mod - UCM 0.2F version, compatible with patch9 (Rise of the Samurai DLC) but with the new modunits from older versions and more. Please...

Comments  (0 - 10 of 71)
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POD_ILL_bot_0
POD_ILL_bot_0

Astor, how about my offer optionally to disable archers?

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

I don't think it would be possible, only way would be two seperate mod files.

Reply Good karma+1 vote
Astor Creator
Astor

Hey guys I am also looking forward to support the new Otomo DLC with this mod!

Reply Good karma+1 vote
Astor Creator
Astor

Doing some final tests, expect update next following days.

Reply Good karma+1 vote
MasterN
MasterN

So how about that update? :)

Reply Good karma Bad karma+2 votes
Astor Creator
Astor

I was a little busy the last weeks, but I promise that I upload it soon ;)

Reply Good karma+1 vote
POD_ILL_bot_0
POD_ILL_bot_0

is possible to make optionally this feature: "switch off" archers?

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

How you mean that?

You want an option to disable archers for custom battles?
I'm not sure if it's possible, haven't tried it.

Reply Good karma+1 vote
POD_ILL_bot_0
POD_ILL_bot_0

"You want an option to disable archers for custom battles?"
Disable in all game (SP & MP).

Reply Good karma Bad karma+1 vote
Chubrokoli Creator
Chubrokoli

how do you want to play without archers? do you also mean matchlock units?

Reply Good karma+2 votes
Astor Creator
Astor

So you are looking for a version without any archers in SP & MP hmm...haven't thought about it.

Reply Good karma+1 vote
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