Ultimate Combat Mod relaunch
I am proud to announce an upcoming version of this mod!
Since the addon the game changed alot and it's time to change it again...
But notice that the mod will not return back like 0.4F was.
We will catch up ideas from that version and are going to improve them. Also there will be only one version, so no Normal/Hardcore/Tactic for now. The first version will be simple compared to older ones.
Features for 0.5 are:
-More Generals & custom abilities
You can choose what kind of generals you want. From melee to range. Or why always mounted? Give him a No-Dachi and go hunting! Or do you prefer a stealthy one with bombs?
Battles will be different than vanilla. We are going to make an unique balancing system. I would say that the target is not realism. There will be more information later about this.
-New unit variations
Tiered of the same old clone armies? We give them style! There are going to be lot's of different Samurai. Some you have seen allready, like the hero units.
-New unique units
Flamethrowers, Saboteurs, Grenade Launcher Ashigaru and more are waiting for you!
-Single Unit Controlling
Ever thought controlling a single unit would be awsome? We did that. Choose one of many individual master of the battlefield. They are powerful but not godlike!
This mod will focus in feature for custom battles and classic mp battles. An example battle involving those "One-Man-Troops" would be a siege battle. With 2 players & 1 AI vs 1 AI. Each player will have one master and nothing else. While the AI battle against, the players try to go stealthy into the castle. You could also give the enemy AI an master too. Going for an awesome 1vs1 fight!