The UETF Chronicles: A Better Cooperative Shooter. Develop your characters & work together to defeat the deadly robotic horde. Better Combat by adding strategic depth and tactical options to high powered weapons, deadly enemies and custom environments. Better Customization through different player roles and classes combined with customizable ammunition, weapons and player techniques. Better Cooperation through game-play designed to encourage teamwork and reward support. Combat, Customization and Cooperation;The UETF Chronicles.
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Experience from UETF Chronicles | Locked | |
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Aug 8 2009 Anchor | ||
First, a bit of brown nose'n, I'm really a fan of what you're trying to do here. Too many times I've played games where everyone is always the same, either through the fact that there's only 1 "build" or there aren't any options at all. I played UETF Chronicles to the best of my ability but I'm not sure I ever got it working correctly for some reason. Below I will post what my experiences have been and my opinions on the matter. AI Bots * The bots moved very quickly, I'm not a huge fan of UT style arenas, kinda funny really being its UT and all...anyhow I wasn't sure whether you were going for the tactical or speed approach so not sure if my comment here is correct but slowing the fighting down a little bit might be nice, or perhaps an option to do so. Weapons Classes Mechanics Hope this was helpful in some way, I will add more too this as I come across it. Take care and best of luck! I can't wait to see what comes next! |
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Aug 10 2009 Anchor | |
Thanks for the feedback! Your ideas and thoughts are a big part of our development process. Some feedback from the dev team: AI Bots We thought the bots were a little too fast as well. We wanted the next release to feel more tactical and less twitchy, so we greatly reduced the movement speed across the board for bots and players. Movement speed can be increased (for instance the AI Director Hermes gets a speed boost to all the bots it deploys) but the general feel of the gameplay is much more tactical and deliberate, allowing you more time for tactical positioning and strategic problem solving. Weapons Classes Mechanics UETF Chronicles - the player defined shooter Edited by: Iterator |
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Sep 14 2009 Anchor | ||
Another thing that I think would be nice to have while playing is Grenades! Can have a few different kinds or whatnot I just miss having something explosive handy to chuck at a rampaging robot horde. |
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