Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.

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Report RSS Human Native Structures (view original)
Human Native Structures
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HammBoyTheDestroyer Author
HammBoyTheDestroyer - - 656 comments

We need a model rigger (person who can add bones, no animation skill necessary)!

Reply Good karma+1 vote
xPearse
xPearse - - 2,462 comments

Do you have to rigg buildings in EAW, I didn't know that. If you do how does it work, these buildings also look good.

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HammBoyTheDestroyer Author
HammBoyTheDestroyer - - 656 comments

Yes. Rigging is used for EVERYTHING in the game. Each model has a ROOT bone, which acts as the center of the object in the game. Every weapon is fired out of a bone, and any unit deployed spawns at a bone. Particle effects are placed at bones and collision meshes are attached with bones. Rigging is very important to EaW and all models, even if they are unanimated, need bones.

All in all, we need a rigger pretty desperately people.

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Description

These are some of the civilian structures which will be encountered on human worlds. We still need a rigger though, if in-game progress is to be seen.