This mod is a “Revival”, that is, a continuation of the original Trek Wars mod made by SMG Modding team. The “original” Revival team (led by Kavok) added factions such as the Klingons, Romulans and Dominion as opposed to the SMG Modding Team that had only added the Federation. Now, a new team, led by Imperial aim to continue these teams’ great work by refining their work and adding brand new content. Our progress has been slow, but we have been working on a new release that will add a lot of new content, and with the help of new team members, our team is producing more content than ever before!
Everybody's favourite Cardassian, a role superbly portrayed by Marc Alamo. Whilst we don't see Dukat command a Keldon in DS9 he does have one in the Star Trek Armada 3 mod for Sins of a Solar Empire. Damar however will be given command of a Galor instead. I decided to name Dukat's Keldon after the freighter he gets lumbered with when he is condemned by the Union for having a Bajoran daughter.
Shouldn't you be in the fire caves?
Coincidentally when I come round to making the ground units I will give Dukat the ability to use Pah-Wraith abilities.
Meanwhile I plan for Damar to use bottles of Kanar like a petrol bomb, that's one way for him to get over his addiction.
Pah Wraith abilities? Wow that is an interesting and unexpected idea a sort of Star Trek equivalent of the "Force" granted by the Prophets and the Pah Wraiths perhaps Sisko will have similar powers?
As for Damar he did die attempting to reach he founder unless maybe he was resurrected by Dukat using his new powers? Involving the Pah wraiths and the Prophets certainly opens some new doors I commend you for your originality Kavok.
That's an even better idea allowing Sisko's ground unit to have powers as the Prophet.
Storyline-wise the mod takes place just after the Federation re-takes DS9, but Dukat actually goes with the Dominion forces when they retreat.
During the process of wiping out the Jem'Hadar fleet in the wormhole, the Prophets (and/or even Q) corrupt the Wormhole and it no longer links with the Gamma Quadrant but instead with the Star Wars universe.
I will probably plonk the other end of the Wormhole somewhere in Zann Consortium/Pirate territory.
Perhaps the some Klingon Hero units will have equivalent powers similar to the Fek'Ihri and the Romulans perhaps could use the Psionic Resonator.
Captain Sisko: You should have killed them all, hm?
Gul Dukat: Yes! Yes! That's right, isn't it? I knew it! I've always known it! I should've killed every last one of them! I should've turned their planet into a graveyard the likes of which the galaxy had never seen! I should have killed them all.
[Sisko clubs him over the back with a metal pole]
Captain Sisko: And that is why you're not an evil man?
Good decision with the Keldon for Dukat but I would give the ship another name then "Groumal". And the icon should be improved so it shows only the head and no background. This way it fits better to the hero ring in the upper right corner and the icon at the unit. :)
Thanks for the feedback, I'll have a think on what alternate name I could give Dukat's ship. And also I'm looking at modifying the HUD and make it a bit more circular and in line with Cardassian consoles as you said. :)