We've uploaded a new video showing an enemy encounter that takes place during chapter 1. You'll be able to try this out for yourself when pre-alpha release 3 is done.
Check the video out here at our Moddb page or on our youtube page here Youtube.com
We're also recruiting, here's the current list of people we need to get pre-alpha 3 wrapped up.
3D Modeler - with experience importing weapons and objects into the source engine.
Mapper - must have a plently of previous experience and evidence to support your application.
UI - must have experience working with the source engine UI.
Just send a short email explaining why you'd like to join the team and some links to your previous works.
emails you may contact are nekranomakon@hotmail.com or trappedmod@gmail.com
Thankyou for taking the time to checkout our mod and keep a lookout for more videos and of course the release of Pre-Alpha 3.
TBH, this looks frustrating.
If all enemies are placed like that and you have to use AI bugs to kill them (like you do in that video), it'll be a bad experience for allmost every player.
Visually, i'd like to see more variation on this then just the same borring brown-in-brown with yellow lights.
the game is more focused on puzzles and traps etc.. this is 1 of 2 enemy encounters that takes place across the 6 or 7 levels that will eventually make up chapter 1, but thankyou for the feedback :)