Trapped follows the adventure of "Nomad", Nomad is simply a name given to the character by his "Controller". The controller is of an unknown origin and chooses to take control over a person for unknown reasons. No one knows anything about the controller other than that whilst being controlled by it you are concious and aware of your surroundings and experiences, but unable to control your own motor functions. In Trapped you will take on the role of the controller who has chosen Nomad as his subject for study. Upon taking control of Nomad however you find yourself alone in a cold, dark, damp place. You are "Trapped" and the only way forward is to descend into the darkness.

Post news Report RSS August 2011 Update Alpha Release Coming Soon

Alpha Release information expected arrival time for an early look at the mod, content changes and update list..

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as the title suggests im putting together the first 5 maps so they can be downloaded and tested, id like early feedback from players to really gauge what needs to be changed / added.
Expect to see this happen in the next few weeks but dont be dissapointed if its a month from now.

current changes
fixed a few things that were bugging me, still plenty more to fix and adjust, concentrating on chapter 1 only at the moment.

Changed the original floor puzzle room to something larger and closer to how i imagined it. (check the media section for screenshots)

Altered the bridge. Added penalty for falling off the edge. (previously you wouldnt die as theres water at the bottom allowing you to access a later section of the map)

Coffin puzzle now works correctly.
adjusted slime pit door sequence (this may still need tweaking).

finally found a work around for a problem with one of the puzzles thats been eating away at my brain (this change wont make it into the alpha maps though)

changed the intro sequence slightly. not that it was an intro sequence as such to begin with but its there.

hope this is enough of an update to let people know how the mod is progressing
thats all for now and ill see you again for the alpha release....

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