This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS UEF T1 Point Defense updated (view original)
UEF T1 Point Defense updated
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Hotshot823
Hotshot823 - - 409 comments

That looks amazing good job :)

Reply Good karma Bad karma+6 votes
VISION305
VISION305 - - 101 comments

I like the idea of an MK2 heavy point defense and like usual, this looks great.

Reply Good karma Bad karma+1 vote
VISION305
VISION305 - - 101 comments

Been meaning to ask, can we get that Light mech from the UEF back? It is the Owens. I miss it.

Reply Good karma Bad karma+2 votes
burnie222 Author
burnie222 - - 907 comments

hmm, well... it will take me about 5 minutes to get it back into the mod, but its so weak, so I could put it in tech 2, as an advanced mech?

Reply Good karma+2 votes
Praecordium
Praecordium - - 174 comments

Boast ts range and make it a sort of artillery then armor doesn't matter and/or make it have aa rockets. that would be good too
its always a shame to waste a good model

Reply Good karma Bad karma+3 votes
burnie222 Author
burnie222 - - 907 comments

aw well, okay... I will put it back in the mod. But I have to catch it first...!!!
Media.moddb.com
As you can see its a fast little fugger!

Reply Good karma+5 votes
Schnitzel_Truck
Schnitzel_Truck - - 409 comments

LOL!

Reply Good karma Bad karma+1 vote
MechaKat
MechaKat - - 144 comments

You took out the Owens!? Monster!

Reply Good karma Bad karma+3 votes
dleespot
dleespot - - 15 comments

I loved the Owens and I like the idea of it becoming a support mech.

Reply Good karma Bad karma+1 vote
SkyblastB1
SkyblastB1 - - 138 comments

We could use some sort of scout outpost/turret to increase the view range.

Your model looks fantastic as always, burnie. Keep up.

Reply Good karma Bad karma+1 vote
burnie222 Author
burnie222 - - 907 comments

yes, Im going to add a perimeter monitoring system for UEF, same as the other factions hydro-carbon buildings.

Reply Good karma+2 votes
Tondrai666
Tondrai666 - - 111 comments

Me and a friend had an idea that might be fun to look into.
When playing a game against a turtle sorian AI it started building artillery all over the place.
We got our ***** nuked to pieces after 5 mins the first tech 3 arty came online.
So we were thinking of maybe an anti-artillery building. like the anti-tactical missile tower.
Something that counters arty rounds? Dunno if its codable though :/

Reply Good karma Bad karma+2 votes
burnie222 Author
burnie222 - - 907 comments

thats something I have thought about for a long time, but I would have to code the original projectiles to make defenses shoot them. Im not really a good coder, so I dont think I can make something like that yet. Im planning experimental shields though, they will help alot

Reply Good karma+1 vote
Tondrai666
Tondrai666 - - 111 comments

I allready have a mod for that that adds experimental shields to each faction and even that gets overpowered eventually. even had 5 of them and they had 170000 shield power each i think. T3 arty goes straight through it

Reply Good karma Bad karma+1 vote
burnie222 Author
burnie222 - - 907 comments

hmm, okay. I could make a minimod that tricks the AI into building a different defense instead of the T3 artillery. that way the AI will never build one. If you want something like that just pm me

Reply Good karma+1 vote
Szasz
Szasz - - 26 comments

My favorite race is Cybran and I was always distressed by the fact that Cybran shields are just underpowered. I've been searching for good shield mods for ages and it is time to share my experience with you.
I've only come across with 2 well working high tech shield mods: Supreme Shields and Square Shields.
Square Shields was made merely for fun but Supreme Shields actually acts as a t4 shield mod for every faction capable of stopping about 3-4 T3 artillery with ease but not enough to withstand an experimental (a Fatboy needs a little more time to penetrate the shield, however this feels okay considering it's much larger range) and the building itself takes a 4x4 place (like a t3 reactor) has about 6K health and a running cost of 3500 energy/sec and is vulnerable to bombing runs (big shield radius allows planes to fly in and drop bombs on it) and it has a strategic missile sized explosion upon destruction.
In my opinion it is still somewhat overpowered because a single one ultimately protects you from any tactical missile attack. Blackops has a nice mod that adds a t3 tactical missile silo but only for Aeon.
As of 2013 Supreme Shields is removed from FilePlanet, but for a limited time interval you can still find it on my personal FA mod collection at www.szabolcs.comuf.com

Reply Good karma Bad karma+1 vote
Szasz
Szasz - - 26 comments

Ps: adding a shield to a building is not that difficult.
You just need to take a unit/building's .bp file and add the corresponding rows to let the game know it will be a shielded object.
Personal shields are complicated but I've already made a mod this way bubble-shielding non-UEF dropships. (The result needed some tweaking to shield radius but overall it was quite satisfying.)

Reply Good karma Bad karma+1 vote
Szasz
Szasz - - 26 comments

Psps: stupid 5 minutes edit rule.
So when it comes to factories that should be upgradable to shielded versions you need to add a new unit with new ID that will be actually an exact copy of the original factory except the shield related rows. For flawless operation you should also make upgrade options for the shielded version making the following options available:
- revert back to the original version of the factory (less desired)
- upgrade to a higher tier factory
Speaking of all these stuff made me realise that this is an interesting issue and is worth implementing it.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

New model for the Thug defense, nothing special, I decided to not overdo it since its only t1