This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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Add media Report RSS Seraphim T1 Advanced Battle Bot (view original)
Seraphim T1 Advanced Battle Bot
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Pz_VI
Pz_VI

Wow! Looks awesome! Thumbs up to you both!

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narh...
narh...

Hellish

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Oaks
Oaks

Eh,first TM Seraphim unit eva' !
But just..wha..what is it,where it has legs,wheres hands,wheres head,wheres weapons,and what weapons it have,is it a walker? and the big deal comes now..how it will be called?

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burnie222 Author
burnie222

lol.. its a quadroped walker. its kind of hard to see in this picture, but ingame its pretty cool, I just called it Thaar-Thuum ... lol

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Oaks
Oaks

Thaar-Thuum? Why not Thaam-Thuum? due to Supcom.wikia.com it means "great cannon" :D

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burnie222 Author
burnie222

oh wow, thanks for the link, I really needed something like that :D

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PillePalle26647
PillePalle26647

Get him on board you´re team ! Immediately ! His experimental war - mod is so awesome ! :)

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asdrubaelvect29
asdrubaelvect29

I'm helping Burnie only because I have a little of freetime but I do not know if I will can help him for a long time :)

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PillePalle26647
PillePalle26647

I hope you will help him :) It´s so hard to choose between experimental war or Total Mayhem ;)

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phoenix8
phoenix8

Glad to see you're workin' on the Seraphim too man. That texture is awesome.

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asdrubaelvect29
asdrubaelvect29

thx it is a GPG texture ;) modelhack for always :)

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supcomrocks
supcomrocks

i was wondering if it is possible to make it so that these advanced t1 units could be put into a new series of factories(t1 through t3) or if you could add some sort of factory upgrade, so that they come a bit later because it makes defending against several computers extremely difficult as early pd are totally Outmatched. It also makes early tech ups considerably less effective. These units become the obvious choice to mass produce early and it leaves out allot of the other stuff. Don't get me wrong i love all these things to death and i was playing your mod within a week of fa, but i feel that these units come far to early then they should considering there power. i look forward to more seriphim stuff!

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burnie222 Author
burnie222

all the t1\t2 experimental units in Total Mayhem has been changed in 1.17. they will be known as Advanced units from now on. They will not be built in factories anymore, they are built by engineers and acu's, even the smaller units such as the simple Laserbot, or the quadrobot. Balancing is a small issue, but I think if you play with normal resources the advanced units are pretty rare to come by. Atleast in 1.17. I have worked hard on balancing stuff in TM since last release, for example the T3 rocket defenses are less powerful, Ive reworked the range\damage on my ships and the list goes on and on. My point being that 1.17 plays really different and much better than 1.16 :)

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asdrubaelvect29
asdrubaelvect29

And I'm not sure the AI will be abble to build news factories and build units from the news factories :)

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VISION305
VISION305

Burnie, I find the tech 1 experimental point defense for Aeon as well as the Cybran and gatling system for UEF to be a little off balance. Far too powerful. 1 of those turrets can hold off the ai for a long time. Im not sure about them. Maybe put them in the tech 2 tree or weaken them a bit. They are very powerful. Against a cheaitng AI I can easily win thanks to those lazer defenses the aeon can buiild at tech 1. It makes the other turrets useless imo.

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Héllalujah!
Héllalujah!

Cool unit =D =P XD

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Description

Asdrubaelvect29 is helping me create the Seraphim units. For those that doesnt know, he is the creator of Experimental Wars and Xtreme wars. :D
his models are awesome, so all the credit goes to him!

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