A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey. Overall an immensely challenging team based RPG dungeon crawler that requires players to work together, or die in discord.

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Description

Holy Bolt:

Enemy:
The Cleric conjures a holy sphere of wrath that deals holy damage (3x vs demons) on enemies, silencing them and burn mana
If you have an Ancient Divine Tome, you burn twice as much mana and deal damage equal to it

Has a 20% chance to silence enemies in a 300 AoE and burn mana

Ally:The Holy Bolt restores mana on the target.

Has a 20% chance to restore mana in a 300 AoE
If you have an Ancient|r Divine Tome, it increases the chance by 20%

Base: Staff Skill
Damage per Level: 33
Damage factor: 90%

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Divine Light:

The Cleric channels holy energies to a wounded comrade, replenishing thier hit points.
Has a Focus based chance to heal superior, restoring double health
If you have an Ancient Divine Tome, it inceases the chance for Superior heal by 10%

Base: Wisdom

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Heroes Imbue:

The Cleric imbues a companion increasing thier damage and armor.

If you have an Ancient Divine Tome and the imbued hero is attacked, the attacker is cast in holy fire and dealt Wisdom based holy damage (3x vs Demons).

Base: Constitution
Damage per Level: 10
Damage factor: 5%

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Tranquility:

The Hero calls down a holy light, restoring the hit points of all allies per second when channeling.
If you have an Ancient Divine Tome, you have a 10% chance to heal superior, restoring double health
Duration increases with level.

Base: Guile
Heal per Level: 4

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Reincarnation:

The Cleric channels the divinity of the One into a target Heroes Soul, Reviving the souls owner and permanently increasing his health.
If you have an Ancient Divine Tome, the health gets increased even more
Cooldown and cast time decreases per level

Base: Willpower
Modifier per Level: 1