The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

Report RSS TO:Crossfire 1.9.3 Released !

In the last news which we published about 2 month ago we promised you new weapons and a new nade for the next patch.

Posted by on

In the last news which we published about 2 month ago we promised you new weapons and a new nade for the next patch.

Because the XGC League starts tomorrow, and some critical map bugs had to be fixed and further improvements for the weapon balancing had to be made, we have to retain the new weapons for the following bigger patch.


Fixes:

  • DE Range Damage increased
  • Raging Recoil increased
  • HE Radius decreased
  • Benelli / Spas 12 damage slightly increased
  • P90 damage decreased
  • Laserpoint Reminder
  • Sniper Bug removed
  • Water Jump-in Sound

Maps:

  • Getaway Fixes
  • Scope Fixes
  • Trainstation Fixes

We are looking for beta testers. Write your application to info@to-crossfire.net

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: