Features Of Version 1:
- Warthogs only in the centre of Blood Gulch.
- No skybases or teleporters or secret Weapons.
- No unlimited ammo for Sniper Rifles.
- Entrances of caves blocked.
Features Coming Up In Version 2:
- More Vehicles: Ghosts and a few Covenent Turrets.
- Unlimited Ammo for Sniper Rifles.
- The two bases blocked out by a barrier of rocks.
- Teleporters for each base that lead into the caves, which is a teleporter central with other teleporters leading to skybases made of logs with secret weapons.
- The teleporter for each base leading to the caves have been made.
- The caves have been properly blocked.
- The Sniper rifle has unlimited ammo.
- The left side of Blood Gulch has been blocked out.
- Extra scenery has been added to the map.
- The Uber weapons have been made.
- The teleport system for Blue Team is complete.
- 3 skybases for Blue Team have been created.
What is uncompleted:
- The right side of Blood Gulch has to be blocked out.
- Three Skybases have to be made for Red Team.
- The teleport system has to be made for Red Team.
* Major Announcements:
1) Due to Modding Tool Glitches, I have decided that there will only be 2 uber weapons, the Needler, with 5 second paralysing needles and the shotgun which pushes objects away.
2) Due to a glitch with Fragmentation Grenades, I have decided that all of the Fragmentation Grenades will be swapped for Plasma Grenades.
Thank You for your support and now, the mods progress is even faster than planned!
You can watch a video of what I have done at this site:
X-Fire : Xfire.com
This is what I have done so far for To Snipe Or Not To Snipe Version 2.
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Version 1 of To Snipe Or Not To Snipe. Version 2 will be released soon in end November.
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