This is a mod in developement which basically promotes sniping. All of the Sniper Rifles have infinite ammo and both teams respawn on the opposite hills of Blood Gulch. The are also a couple of Vehicles randomly placed in the centre of Blood Gulch and also some added bushes and shrubs to hide behind while sniping. For each base, there are heavy weapons to guard the base from vehicles and also each team has a secret teleporter into the caves, which are blocked out. The caves are basically a teleporter central with multiple teleporters leading to various secret sky bases made out of logs with secret weapons on top such as a repelling gun, a needler which needles paralyse the opponent, a grenade launcher and also a Pistol which can deplete enemies' shields with a single shot. Version 1 is currently out now but Version 2 is in progress.

Post news Report RSS Current Progress For Version 2 (31th October 2008)

This is what I have done so far for To Snipe Or Not To Snipe Version 2:

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- The teleporter for each base leading to the caves have been made.
- The caves have been properly blocked.
- The Sniper rifle has unlimited ammo.
- The left side of Blood Gulch has been blocked out.
- Extra scenery has been added to the map.
- The Uber weapons have been made.
- The teleport system for Blue Team is complete.
- 3 skybases for Blue Team have been created.

What is uncompleted:

- The right side of Blood Gulch has to be blocked out.
- Three Skybases have to be made for Red Team.
- The teleport system has to be made for Red Team.

* Major Announcements:

1) Due to Modding Tool Glitches, I have decided that there will only be 2 uber weapons, the Needler, with 5 second paralysing needles and the shotgun which pushes objects away.

2) Due to a glitch with Fragmentation Grenades, I have decided that all of the Fragmentation Grenades will be swapped for Plasma Grenades.

Thank You for your support and now, the mods progress is even faster than planned!

You can watch a video of what I have done at this site:

X-Fire : Xfire.com

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