Release 1.0
Adds Tiberium to RimWorld in 3 different types:
Green, Blue and Red.
Common, rare, very rare.
And the spread speed depends on their rarity as well.
There is quite a few new events that spawn the substance and also ways to refine it to useful resources.
Adds:
Tiberium Crystals
-Green(Common) grows quick
-Blue(Relatively Rare) grows slow
-Red (Very Rare) grows very slow
All types kill plants around them, spread infinitely, and infect pawns with Tiberium sickness (only curable with amputation).
Incidents:
-Green Tiberium Crater – Spawns a crater that spawns green Tiberium around itself that slowly grows into all directions. Common.
-Blue Tiberium Crater – Same as above only with blue Tiberium. Rare.
-Tiberium Meteor Rock – Spawns a desconstructable tiberium meteor on the map – gives you a bit of all types. Not dangerous. Very common.
-Blossom Tree – Same as green Tiberium crater only more uncommon.
-Tiberium Monolith – Same as blue Tiberium crater, only more uncommon.
-Tiberium Shard – Rare event that spawns a red crystal monolith that spawns the rare red type.
Buildings:
-Tiberium Research Bench
-Tiberium Research Bench Crafting Adapter
-Tiberium Refinery
Research:
-Tiberium – let's you research Tiberium tech
-Tiberium knowledge - let's you craft Tiberium items
-Tiberium Refining – Let's you build the refinery.
Tiberium Apparel:
-Protective suit mask – protects head parts from Tiberium
-Protective suit – protects body parts from Tiberium
Scenario:
Tiberium Conflict – Spawn in a Tiberium infested world.
Only for advanced players of this mod.
Weather:
Ion Storm - Nothing special really.