Tiberium flora has been worked and it now spawns different varieties depending on the plant it infects. New flora can be harvested and the resources are...
New Update: Tiberium spreads across world tiles now. Currently unstoppable but rather slow, infested tiles become Tiberium biomes.
A few fixes which consider performance, faction caravans work now. A mod option allows whether or not to use both faction research paths.
Fixed the uncraftable Tiberium Infusion for Nod. Changed some texture sizes.
Scrin ship fixed, shocktrooper sound fixed, everything should be good now.
Scrin has arrived. Beware of their crashed ships! Nod has a new Crane structure that gives passive construction buffs, they also have a new Tiberium Infusion...
New mod options! Decide in more detail how annoying Tiberium should be. Some Bugfixes.
GDI now has the Firestorm System, a powerful network that can destroy anything that comes too close.
Steam Geysers now corrupt into Tiberium Geysers and attack nearby pawns with tiberium gas. Veinholes have been reworked.
A few changes especially on the factions, new additions and balance!
New stuff, inhibitor is gone (moved to factions) Be sure to remove all inhibitor items before installing.
A few changes, Nod and GDI have means against Tiberium now! Have fun Commander.
TiberiumRim: Factions This mod adds both Nod and GDI to RimWorld. This is an extension to TiberiumRim.
Once again, bugfixes and shit. Hope less shit is broken now. Also! It might be save-game incompatible. Sorry!
A few more fixe and changes, should have a better infection system now.
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